SF2e Character Sheet
Shirren Courtier Shirren Team Mediator
Role: Tactical coordination, negotiation, identification, and team support.
Personality: Warm but never pushy. Kinnik presents choices clearly and gives people enough silence to make their own decision.
Background
Kinnik spent years coordinating mixed-species work crews whose members did not share customs, body language, or even the same sensory priorities. They became skilled at translating goals instead of merely translating words. Kinnik now works as an independent facilitator for expeditions and small teams operating far from formal support.
Core Statistics
| HP | AC | Speed | Perception | Fortitude | Reflex | Will | Class DC |
|---|---|---|---|---|---|---|---|
| 19 | 17 | 25 feet | +4 | +4 | +7 | +6 | 17 |
Attributes
| Attribute | Modifier |
|---|---|
| Strength | +0 |
| Dexterity | +2 |
| Constitution | +1 |
| Intelligence | +1 |
| Wisdom | +1 |
| Charisma | +4 |
Skills
| Skill | Modifier |
|---|---|
| Diplomacy | +7 |
| Deception | +7 |
| Intimidation | +7 |
| Society | +4 |
| Computers | +4 |
| Medicine | +4 |
| Piloting | +5 |
| Group Dynamics Lore | +4 |
Attacks
| Attack | Modifier | Damage | Notes |
|---|---|---|---|
| Pulse pistol | +5 | 1d4 fire | Range increment 40 feet; tech |
| Shock baton | +3 | 1d4 electricity | Agile, nonlethal, tech |
| Unarmed strike | +3 | 1d4 bludgeoning | Agile, nonlethal |
Features and Actions
| Feature | Quick Reference |
|---|---|
| Get 'Em [one-action] | Select an enemy and direct the team; allies gain the envoy's standard offensive benefit against that target. |
| Infosphere Director Leadership Style | Uses rapid information sharing and identification to support allies. |
| Size Up | Quickly assesses a creature's capabilities and useful tactical facts. |
| Directing Presence | Kinnik is strongest when coordinating allies rather than trading repeated attacks. |
| Limited Telepathy | Communicates mentally within 30 feet with creatures sharing a language. |
| Courtier Telepathy | Can transmit emotions with limited telepathy and gains +2 to Sense Motive against a telepathic speaker. |
| Group Impression | Can influence multiple creatures during a social exchange. |
Feats and Build Choices
| Source | Choice | Quick Reference |
|---|---|---|
| Heritage | Courtier Shirren | Telepathy can carry emotion, and the shirren gains a +2 circumstance bonus to Sense Motive against telepathic speakers. |
| Background | Group Impression | Addresses several listeners efficiently. |
| Class | Size Up | Fast tactical assessment. |
Ancestry
10 ancestry HP; Medium humanoid; uses alternate ancestry boosts to support a Charisma-keyed envoy; Common and Shirren; limited telepathy 30 feet.
Equipment
Commercial light armor, pulse pistol, shock baton, 2 batteries, datapad, medkit, comm unit, field pack, and 20 credits.
Rules Note: Built as a level-1 Starfinder Second Edition quick-play character. The named background is a custom standard-package background granting two boosts, one trained skill, one Lore, and one skill feat. Recalculate after changing equipment, feats, or attribute boosts.
Open Ancestry Slot: Select one current 1st-level ancestry feat before play. The sheet is otherwise ready for encounter use; this open slot avoids silently substituting an option from a different ancestry source.