H1 — Triage and Restraint Removal
Triage
The anchors are inert after Scene 2 but still painful. Removing the fragments requires 10 minutes and one successful DC 15 Medicine or Crafting check. On a failure, they are removed safely after 30 minutes. A critical failure causes 1d6 electricity damage to the treated twin but does not reactivate the system.
A PC who treats wounded FFs can attempt a DC 15 Medicine check. Success allows one badly wounded FF to remain in the recurring cast instead of leaving for long-term recovery. Critical success also restores one expended common healing consumable from the safehouse stock.