Ashstorm Challenge

The Last Kilometer

Gain 6 Progress before 3 Failures. The standard DC is 15. A skill can contribute repeatedly, but no character can use the same approach twice in a row.

SkillUse
SurvivalHold the bearing when the beacon disappears.
PerceptionSpot a sinkhole, searchlight, or missing survivor.
AthleticsCarry someone, brace a guide line, or cross broken terrain.
CraftingSeal damaged armor and protect the beacon.
ComputersFilter interference or spoof a search drone.
MedicineKeep an injured survivor moving.
StealthUse the storm to pass beneath a searchlight.

Route modifiers: The Exhaust Gate route begins with 1 automatic Failure unless the tracking packet was destroyed. The Coolant Spine begins with 1 Progress if sealed behind the party. The Ore Transit route begins with 1 Progress if the beacon is mounted on the intact tram power cell.

Failure: The party reaches the safehouse, but loses one supply cache, gains +1 Network Heat, and one non-specialist FF is separated until early Act 2. This cannot remove the last surviving FF or either twin.

Minor Side Objective — The Lost Beacon

After the first Failure, the backup beacon tears loose and disappears into the ash. A character can recover it with a successful DC 17 Perception or Survival check; attempting this uses the next challenge attempt. Recovery awards 10 XP and prevents the safehouse from losing long-range communications.