S1.4 — The Maintenance Drop
S1.4 — The Maintenance Drop
Once the hatch opens, the survivors face a 20-foot drop through a damaged service shaft while smoke and heat roll across the ceiling. This is a short transition, not a separate encounter.
| Approach | Check | Result |
|---|---|---|
| Climb the service ladder | DC 14 Athletics check | Success descends safely. Failure costs time but causes no damage; critical failure causes a 10-foot fall. |
| Use a cable or climbing line | No check for the secured character; the first character securing it attempts a DC 14 Crafting or Thievery check. | Success lets all following creatures descend safely. Failure requires individual checks. |
| Leap and use the twins’ field | DC 15 Acrobatics check | Success lands safely. Failure lands prone. Critical failure takes damage as a 10-foot fall. |
A character who remains behind to help another receives a Hero Point if the choice meaningfully risks exposure to the purge.