Omicron-9 Thermal Purge
Omicron-9 Thermal Purge Hazard 1
COMPLEX TECH TRAP
Stealth +6; no check is required to notice the purge after the alarm begins.
Description Floor vents, servo doors, and buried thermal charges turn the cell block into an automated incinerator.
Disable DC 15 Computers check (trained) at a guard console to delay final ignition for 1 round, to a maximum of 2 rounds; DC 15 Crafting check (trained) at a vent assembly to disable that vent’s square; opening the maintenance hatch lets creatures escape but does not disable the system.
Lockdown Protocol [reaction] Trigger: The twins’ gravity flare breaks containment. Effect: The hatch locks, the hazard rolls initiative, and the countdown begins at 5 rounds.
Routine (2 actions) The purge uses Vent Burst, then Seal Route. At the end of its turn, reduce the countdown by 1.
Vent Burst [one-action] The purge vents superheated gas through one 10-foot burst that was not used on its previous turn. Creatures in the area attempt a DC 17 basic Reflex save against 1d6 fire damage. A creature that critically fails also takes 1 persistent fire damage.
Seal Route [one-action] A servo barrier rises in one 5-foot square along the center lane. The square becomes difficult terrain and provides standard cover. A creature can clear it with a successful DC 15 Athletics check or by dealing 10 damage to it (AC 15, Hardness 2).
Chamber Incineration When the countdown reaches 0, every creature still in the cell block attempts a DC 17 basic Reflex save against 6d6 fire damage. The chamber then remains lethally hot; surviving creatures must escape immediately.
Reset None.