SF2e Character Sheet
Barathu Manufacturer Barathu Field Medic
Role: Healing, battlefield support, and occult analysis.
Personality: Patient and curious. Vortex pauses before speaking, then gives practical advice without ceremony.
Background
Vortex spent several years aboard rotating habitats where small medical teams handled unfamiliar species with limited supplies. They learned to treat anatomy as a changing system rather than a fixed diagram. Their work left them calm around unusual biology and comfortable making decisions while everyone else is still identifying the problem.
Core Statistics
| HP | AC | Speed | Perception | Fortitude | Reflex | Will | Class DC |
|---|---|---|---|---|---|---|---|
| 16 | 16 | Fly 20 feet; hover Speed 5 feet | +7 | +5 | +4 | +9 | 17 |
Attributes
| Attribute | Modifier |
|---|---|
| Strength | +0 |
| Dexterity | +1 |
| Constitution | +2 |
| Intelligence | +1 |
| Wisdom | +4 |
| Charisma | +1 |
Skills
| Skill | Modifier |
|---|---|
| Medicine | +7 |
| Occultism | +4 |
| Diplomacy | +4 |
| Crafting | +4 |
| Piloting | +4 |
| Medical Lore | +7 |
Attacks
| Attack | Modifier | Damage | Notes |
|---|---|---|---|
| Pulse pistol | +4 | 1d4 fire | Range increment 40 feet; tech |
| Tentacle strike | +3 | 1d4 bludgeoning | Agile; unarmed |
| Mystic spell attack | +7 | By spell | Occult |
Features and Actions
| Feature | Quick Reference |
|---|---|
| Healing Connection | Provides healing-themed connection magic and reinforces the vitality network. |
| Vitality Network | Maximum 10 vitality. Use the network to transfer or restore vitality according to the mystic rules. |
| Transfer Vitality [one-action] | Move vitality from the network to a living creature in range. |
| Collect Vitality | During combat, recover 4 vitality at the start of the mystic's turn, subject to the class limit. |
| Barathu Flight | Vortex flies naturally and uses hover movement rather than ordinary walking. |
| Serum Crafting | Can Craft common serums when formulas, tools, time, and materials are available. |
| Battle Medicine | Attempt an emergency Medicine check to restore HP during an encounter. |
Feats and Build Choices
| Source | Choice | Quick Reference |
|---|---|---|
| Heritage | Manufacturer Barathu | Trained in Crafting and gains Serum Crafting. |
| Background | Battle Medicine | Emergency in-combat medical treatment. |
| Class | Connection Spellcasting | Healing connection and occult spell repertoire. |
Ancestry
8 ancestry HP; Medium aberration; Constitution, Wisdom, and free ancestry boosts with a Dexterity flaw; Brethedan and Common; limited telepathy 30 feet; Genetic Adaptation reduces ancestry-feat retraining time.
Spellcasting
Tradition: Occult; Spell attack: +7; Spell DC: 17; Slots: three 1st-rank slots.
| Rank | Spell | Quick Use |
|---|---|---|
| Cantrip | daze | Mental pressure at range. |
| Cantrip | eldritch lance | Reliable ranged magical damage. |
| Cantrip | guidance | Brief status bonus to an ally's next useful check. |
| Cantrip | stabilize | Stop a dying creature from worsening. |
| Cantrip | telekinetic projectile | Hurl a nearby unattended object. |
| 1 | heal | Restore vitality or harm appropriate targets. |
| 1 | mind skewer | Focused mental offense. |
| 1 | mystic armor | Defensive magical protection. |
Equipment
Commercial light armor adapted for a barathu body, pulse pistol, 2 batteries, medkit, serum crafter's tools, comm unit, field pack, and 20 credits.
Rules Note: Built as a level-1 Starfinder Second Edition quick-play character. The named background is a custom standard-package background granting two boosts, one trained skill, one Lore, and one skill feat. Recalculate after changing equipment, feats, or attribute boosts.
Open Ancestry Slot: Select one current 1st-level ancestry feat before play. The sheet is otherwise ready for encounter use; this open slot avoids silently substituting an option from a different ancestry source.