Tactics and Fail-Forward
Running the Warden
The Warden begins by using Lock On against the character nearest a gate console, then uses its suppression cannon. It uses Sweeping Fire only when it can catch at least two targets and avoids striking a twin if a less dangerous attack can recover them alive.
Repair drones spend their first turns repairing the Warden or blocking console access. A PC adjacent to the overhead-rail control can spend 2 actions and succeed at a DC 17 Computers or Crafting check to shut down one drone for 1 round; a critical success disables it.
Fail-Forward
If the party is defeated, Rook overloads the western console while the twins collapse the mounting rail. The gate opens, but Rook is captured or left dying, all recovered corporate supplies are lost, and Network Heat increases by 2. The campaign continues into the ashstorm.