| H1. Pressure Entry | Decontamination, suit repair, concealed outer door. | The cycle takes 3 minutes and admits six Medium creatures at a time. |
| H2. Common Chamber | Rest, debrief, food, and route planning. | Crowded if more than twelve total survivors arrive. |
| H3. Medical Alcove | Healer's tools, two treatment beds, restraint-anchor scanner. | No automated healing system remains. |
| H4. Shielded Transmitter | Contact other FF cells and review recovered evidence. | Each long transmission risks increasing Network Heat. |
| H5. Dead Freight Lift | Potential future exit or vehicle route. | Requires substantial repair during Act 2. |
| H6. Supply Cage | Basic batteries, ration packs, filters, and industrial tools. | Stock depends on route salvage and survivor count. |