Onyx Security Specialist
Onyx Security Specialist Creature 0
MEDIUM HUMANOID
Perception +6
Languages Common
Skills Athletics +6, Computers +5, Intimidation +5, Stealth +6
Str +2, Dex +3, Con +2, Int +1, Wis +1, Cha +0
Items commercial tactical armor, automatic carbine, shock baton, security badge
AC 16; Fort +7, Ref +8, Will +5
HP 17
Covering Fire [reaction] Trigger: An ally within 30 feet moves. Effect: One enemy the specialist can see takes a –1 circumstance penalty to reactions triggered by that movement.
Speed 25 feet
Melee [one-action] shock baton +8 (agile, nonlethal, tech), Damage 1d4+3 electricity
Ranged [one-action] automatic carbine +8 (automatic, range increment 60 feet, tech), Damage 1d6+2 piercing
Suppressive Burst [two-actions] The specialist fires into a 15-foot cone. Creatures in the cone attempt a DC 16 basic Reflex save against 1d6 piercing damage. The specialist cannot use Suppressive Burst again until it spends an Interact action to cycle the weapon.