S1.4 — The Maintenance Drop

Once the hatch opens, the survivors face a 20-foot drop through a damaged service shaft while smoke and heat roll across the ceiling. This is a short transition, not a separate encounter.

ApproachCheckResult
Climb the service ladderDC 14 Athletics checkSuccess descends safely. Failure costs time but causes no damage; critical failure causes a 10-foot fall.
Use a cable or climbing lineNo check for the secured character; the first character securing it attempts a DC 14 Crafting or Thievery check.Success lets all following creatures descend safely. Failure requires individual checks.
Leap and use the twins’ fieldDC 15 Acrobatics checkSuccess lands safely. Failure lands prone. Critical failure takes damage as a 10-foot fall.

A character who remains behind to help another receives a Hero Point if the choice meaningfully risks exposure to the purge.