M3–M4 — Junction Black: Choose the Road
Branching Decision
Junction Black
The last cyber-hound collapses in the coolant runoff, its claws still scraping at the deck. Ahead, the maintenance conduit ends at a dead switching station where three route lamps blink through the dark. Rook's safehouse beacon is too weak to give turn-by-turn directions, but all three paths eventually reach the abandoned Hollow Vein mine.
The party has time for a brief argument, not a full rest. Explain the three routes plainly and let the players choose. None is the hidden “correct” route. Each emphasizes a different set of skills and leaves a different mark on Act 2.
| Route | Best For | Main Danger | Act 2 Effect |
|---|---|---|---|
| A. Exhaust Gate | Direct combat, Athletics, Computers, Crafting | Warden Mech and exposed gate consoles | Fastest route, but Network Heat begins 1 higher. |
| B. Coolant Spine | Stealth, Survival, Acrobatics, environmental problem-solving | Pressure cycling, freezing coolant, and trapped maintenance prisoners | Network Heat begins 1 lower if the party seals the route behind them. |
| C. Ore Transit Line | Crafting, Computers, Thievery, Diplomacy | Repairing a damaged mag-tram while security drones close in | The party reaches Act 2 with transport parts and a corporate freight manifest. |
What the Survivors Know
Information Available Before the Choice
| Source | Information |
|---|---|
| Tamsin Rook | The Exhaust Gate is reliable but defended. She has used the Coolant Spine once and considers it dangerous. She has never seen the ore tram running. |
| Vanya | The subdermal anchors briefly connected to all three systems. She can confirm that none of the routes is fully sealed. |
| Research ledger | If recovered in Scene 1, it identifies a maintenance override for one route. The party gains a +1 circumstance bonus to its first route check. |
| FF specialist | The active Freedom Fighter recommends the route that best matches their specialty, but does not overrule the players. |
A successful DC 15 Computers, Perception, or Survival check reveals the listed Act 2 consequence before the party commits. On a critical success, the party also gains a +1 circumstance bonus to initiative or the first subsystem check on the chosen route.
Three Ways Out
| Exhaust Gate | Coolant Spine | Ore Transit Line |
|---|---|---|
| Fast, obvious, heavily defended. | Quiet, dangerous, physically demanding. | Uncertain machinery, useful salvage, possible passengers. |
All three routes lead toward the Hollow Vein safehouse. The choice determines the challenge, not whether the adventure continues.