Route Overview
Route A — The Exhaust Gate
This is the fastest route and the one CUSTOS-9 expects the fugitives to choose. It is appropriate for a party that wants a direct set-piece fight or has strong Athletics, Computers, Crafting, and ranged-combat capability.
Before initiative, allow 10 minutes for Treat Wounds and equipment repair if the party did not already take a 10-minute recovery after Scene 1. During that time, CUSTOS-9 completes the Warden deployment; the rest does not make the encounter harder.
Optional Objective — Blind the Prison
A character at the western platform can spend 2 actions and succeed at a DC 17 Computers check to destroy the outbound tracking packet. This adds 30 XP, prevents the route's normal +1 Network Heat, and exposes Handler Mora's relay signature.