Main
K — Shrine of Evil Chaos
A faint, foul draft issues from the 20’ wide cave mouth which is the entrance to this place. The worn path through the copse of obscenely twisted and oddly bloated trees gives those approaching along its length an eerie sense of unease, and as soon as they enter the cave mouth a dim awareness of lurking evil will pervade their senses. Red strata intertwines with bulging black veins running through the hewn rock walls beyond the entrance. The wide corridors and chambers are deathly still. A faint groaning sound, and a shrill piping may be occasionally heard, barely perceptible even if the party is absolutely silent and listening.
The floors are smooth and worn by the tread of countless feet of the worshipers at this grim place. The footsteps of intruders will echo alarmingly in these vaulted halls (+ 2 chance of being surprised), and extreme care must be taken to muffle such sounds if the party has any hopes of remaining undetected until the moment of their choosing. Continual noise will bring a group of zombie guards to investigate:
8 zombies: [statistics 1]. These ghastly monsters are clad in filthy red and black striped uniforms. Each carries a cleaver-like battle axe. (Each wears an amulet’ of protection from turning, so attempts by a cleric to turn them are made as if they were ghouls rather than zombies.)
Original B2 statistics 1
AC 8. HD 2, hp 8 each, #AT 1, D 1-8, MV (40’), Save F 1, ML 12
Source: B2, PDF page 26. Original mechanics retained.