59 — The Chambers of the Evil Priest
Location 59.g is the anteroom where special visitors are entertained by the chief cleric. There are lavish furnishings here, although none are of particular value except for a golden flagon and cups (flagon worth 500 g.p., each of the nine cups has 100 g.p. value). Three zombies are on guard here. [statistics 1] They stand unmoving unless they are summoned by a chant from the temple area, someone enters their area, or they are commanded by the evil priest.
Original B2 statistics 1
AC 2 due to plate mail and shield, HD 2, hp 13 each, #AT 1, D 1-8, Save F 1, ML 12.
Location 59. is the private chamber of the evil priest. He is 3rd level, wears plate mail + 1, has a shield + 1, and wears an amulet of protection from good, which adds a further +1 to his armor class when attacked by “good” creatures. [statistics 2]. He attacks with a snake staff, which is + 1 to hit. On command the staff will turn into a snake and coil around the person hit. The person is held helpless for 1d4 turns, or until the cleric recalls the staff. The staff then crawls back to the cleric on command. He also has a normal mace hanging from his belt. He has a gold ring with a black gem (value 1,400 gold pieces) and a purse with 51 platinum pieces in it. He wears a black cape and cowl, with red robes beneath. His spells are: cause light wounds (inflicts 2-7 points of damage) and cause fear. The priest must touch someone, strike to hit, for the spells to take affect. He also has a scroll with three cleric spells on it: detect magic, hold person, silence, 15’ radius. He has a potion-of gaseous form which he will use to escape through the boulder-filled corridor, 51., when all else fails.
Original B2 statistics 2
AC 0 or -1 due to magic armor and amulet, C 3, hp 14, #AT 1, D 2-7 (staff) or 1-6 (mace), ML 10
His room is furnished lavishly, with a red carpet, furniture of black wood with velvet upholstery of scarlet, and a large bed covered with silken covers of black and red cushions and pillows. A demon idol leers from the wall to the north, directly over the bed. If anyone other than the priest touches it it will topple over upon the person, causing 2-12 points of damage. It has Iwo gem eyes (100 g.p. value each). The evil priest will dart behind a screen in the southeast corner, enter a wardrobe there, slip through a secret door in its back, and then down a short passage and out into the corridor through another secret door, should his life be in danger. When the secret door in the back of the wardrobe is opened by the party, 500 gold pieces and 50 gems of 10 gold piece value each will spill from the wardrobe into the room to hopefully cause pursuers to stop for the loot. The priest will meanwhile either try to rally his forces, or else escape (assuming that most of his fellows have been eliminated already).
Source: B2, PDF pages 27, 28. Original mechanics retained.