Main
24 — Torture Chamber / Playroom / Food Storage
There are 2 very large, ugly hobgoblins here. Each is equal to a 2 + 1 hit dice monster, one having 10 hit points, the other 8 hit points, and both wear chain mail (AC 5). One also has a whip, as well as a sword, so that he can strike at opponents up to 15’ distant, and if a hit is scored, the whip will jerk the victim off his or her feef and stun (paralyze) him or her for 1-2 melee rounds. However, once closely engaged, the hobgoblin cannot make use of his whip, so he will cast it aside. Each of these monsters has a purse with d6 each copper, silver, and electrum pieces. The larger also has a silver armlet worth 135 gold pieces. They guard 6 prisoners who are chained to the walls. There are two chairs, a small table, a central fire pit, and various implements of torture in the chamber. The keys to the prisoners’ chains are hanging on the wall in the southwest corner. The prisoners are:
#1: A plump, half-dead merchant, scheduled to be eaten tonight in a special banquet. If he is rescued and returned to the KEEP, the Guild will pay a 100 gold piece reward, grant the rescuers honorary Guild status, and exempt them for one year from any fees, dues, taxes, and the like which the Guild would normally collect.
#2: An orc [statistics 1] who will fight goblins and hobgoblins gladly, if handed a weapon (of course, he will seek to escape from the adventurers at first chance, taking whatever he can with him, and informing his fellows at B. (above), of what happened).
Original B2 statistics 1
AC 7, HD 1, hp 4, ML 8
#3: A man-at-arms [statistics 2] who formerly served as a guard for the merchant. He will take service with rescuers for 1 year if an offer is made, for room and board only, if given armor and weapons.
Original B2 statistics 2
AC 9 due to no armor, F 1, hp 5, ML 7
#4: A normal female, the merchant’s wife, in fact, who is also slated for the big feast. She will personally reward her rescuers by giving them a dagger +1 she has in her room back at the KEEP.
#5: A crazy gnoll [statistics 3] who will snatch up a weapon and attack his rescuers if he is freed. (He will cause only 1-6 points of damage due to his weakened condition.)
Original B2 statistics 3
AC 9 due to no armor, HD 2, hp 9, #AT 1, D 1-6, Save F 2, ML 8
#6: Another man-at-arms as #3, above, who will behave the same way his companion will.
Source: B2, PDF pages 22, 23. Original mechanics retained.