31 — Guard Room

4 hobgoblins [statistics 1], each with 2d6 electrum, silver, and copper pieces. They are alert for danger, and when notified, they will pass the word to areas 29., 30., and/or 27., as required. The room is rather bare, having only 2 pallets, a stool, and a large water barrel.

Original B2 statistics 1

AC 5 due to chain mail, HD 1 +1, hp 5 each, #AT 1, D 1-8, Save F 1, ML 8

Source: B2, PDF page 23. Original mechanics retained.