E6 — Storeroom
28 — Storeroom
Goods stolen from the stupid goblins are kept here until needed above. There will be a single guard [statistics 1] on duty here at all times. He has 2d8 electrum pieces. (If the looting party does not encounter adventurers in area 21. they will also be here: 4 hobgoblins [statistics 2]. Each of the four carries d4 gold pieces.
Original B2 statistics 1
AC 6, HD 1 +1, hp 5, #AT 1, D 1-8, Save F 1, ML 8
Original B2 statistics 2
AC 6, HD 1 + 1, hp 6 each, #AT 1, D 1-8, Save F 1, ML 8
Source: B2, PDF page 23. Original mechanics retained.
Hobgoblin Storeroom Guard
Original Basic D&D statistics — B2
| Armor Class (descending) | 6 |
|---|---|
| Hit Dice | 1 +1 |
| Hit Points | 5 |
| Attacks | 1 |
| Damage | 1-8 |
| Save As | F 1 |
| Morale | 8 |
Source stat line
AC 6, HD 1 +1, hp 5, #AT 1, D 1-8, Save F 1, ML 8
Source: 28 — Storeroom; Original B2 statistics 1. Unlisted statistics have not been invented.
Hobgoblin Looting Party — Conditional Location
Original Basic D&D statistics — B2
| Armor Class (descending) | 6 |
|---|---|
| Hit Dice | 1 + 1 |
| Hit Points | 6 each |
| Attacks | 1 |
| Damage | 1-8 |
| Save As | F 1 |
| Morale | 8 |
Source notes
Present only if the same looting party has not been encountered in area 21. This is not an additional population.
Source stat line
AC 6, HD 1 + 1, hp 6 each, #AT 1, D 1-8, Save F 1, ML 8
Source: 28 — Storeroom; Original B2 statistics 2. Unlisted statistics have not been invented.