A — Kobold Lair
A — Kobold Lair
There is a 2 in 6 chance that as the group enters the cave-like tunnel, 8 kobolds will come out from hiding in the trees above and attack. Kobolds: AC 7, HD 1/2, hp 3 each, #AT 1, D 1-4, MV (40’), Save NM, ML 6). Each carries d8 silver pieces. Note: 30’ inside the entrance is a pit (B). There is a 3 in 6 chance that each person in the front rank will fall in unless they are probing ahead. There is a 1 in 6 chance that individuals in the second rank will also fall in, but only if they are close to the first rank and the character ahead has fallen in. The pit is 10’ deep, and those falling in will take 1-6 points of damage. The pit lid will close, and persons within cannot escape without aid from the outside. The noise will attract creatures from areas 1. and 2. Planks for crossing the pit are stored at #1., beyond.
GM development
GM notes
(DM Note: Kobold losses will not be replaced, though injured kobolds will heal. If the attackers hurl oil at the kobolds, they will retreat if possible, rather than suffer damage. Should they have the opportunity to find any flasks of oil, the kobolds will use them against attacking characters!)
Source: B2, PDF pages 15, 20. Original mechanics retained.
Kobold Entrance Ambusher
Original Basic D&D statistics — B2
| Armor Class (descending) | 7 |
|---|---|
| Hit Dice | 1/2 |
| Hit Points | 3 each |
| Attacks | 1 |
| Damage | 1-4 |
| Movement per round | 40 feet |
| Save As | NM |
| Morale | 6 |
Source notes
2-in-6 chance of emerging from the trees when the lair is entered.
Source stat line
AC 7, HD 1/2, hp 3 each, #AT 1, D 1-4, MV (40 feet), Save NM, ML 6
Source: A — Kobold Lair. Unlisted statistics have not been invented.
Closing Pit — Kobold Entrance
Original Basic D&D — B2
A covered, 10-foot-deep pit traps anyone who falls in when its lid closes.
Location: Marked B, 30 feet inside the entrance to cave A.
Trigger: Crossing the covered pit without probing ahead.
Checks, rolls and results
| When | Roll / condition | Result |
|---|---|---|
| Each front-rank person who is not probing ahead | 1d6; 1–3 = fall (3 in 6) | That person falls into the pit. |
| Each second-rank person close behind a front-rank person who has fallen | 1d6; 1 = fall (1 in 6) | That second-rank person also falls. |
| Each person who falls | 1d6 damage | Lose 1–6 hit points from the 10-foot fall. |
| After a fall | Automatic; no additional roll stated | The lid closes. Victims cannot escape without outside aid. |
| Noise from the trap | No roll stated | Attracts creatures from areas 1 and 2. |
Running the trap
- Probing ahead avoids the stated front-rank fall check.
- Planks for crossing are stored in area 1.
- Area 2 states that the weight of a few rats does not trigger this pit.
Not specified in the source
- No trap detection roll, disarming roll, attack roll or saving throw is supplied.
Source passage
Note: 30’ inside the entrance is a pit (B). There is a 3 in 6 chance that each person in the front rank will fall in unless they are probing ahead. There is a 1 in 6 chance that individuals in the second rank will also fall in, but only if they are close to the first rank and the character ahead has fallen in. The pit is 10’ deep, and those falling in will take 1-6 points of damage. The pit lid will close, and persons within cannot escape without aid from the outside. The noise will attract creatures from areas 1. and 2. Planks for crossing the pit are stored at #1., beyond.
Source: A — Kobold Lair. Original narrative retained. Low-face d6/d100 results in this table are a notation for the stated chances, not new detection or save rules.