63 — Storage Chamber

There are many piles of boxes, crates, barrels, sacks, and so forth here - the supplies of the temple are kept here. There is nothing of value, and if the party stays within the place for longer than 3 rounds, a gelatinous cube will move down the corridor into the place and block it. [statistics 1] Inside the creature are d12 each of copper, silver, electrum, gold, and platinum pieces, as well as several bones evidently parts of a victim not yet wholly digested. (One of the “bones” is actually a wand of enemy detection with 9 charges left. If it is not gotten out of the monster within 1 turn, it will be ruined by digestive juices.) The secret door in the room leads to the gnoll chieftain’s cave (50., above).

Original B2 statistics 1

AC 8, HD 4*, hp 22, #AT 1, D 2-8 plus paralyzation, MV (20’), Save F 2, ML 12.

Source: B2, PDF page 28. Original mechanics retained.