Arrival and Gate District

The Keep’s entrance, watch, stable, warehouse and bailiff occupy areas 1–6. Arrival and entry procedures are described in the individual locations.

  • 1 — Main Gate
  • 2 — Flanking Towers
  • 3 — Entry Yard
  • 4 — Common Stable
  • 5 — Common Warehouse
  • 6 — Bailiff's Tower