1 — Mound of the Lizard Men

The streams and pools of the fens are the home of a tribe of exceptionally evil lizard men. Being nocturnal, this group is unknown to the residents of the KEEP, and they will not bother individuals moving about in daylight unless they set foot on the mound, under which the muddy burrows and dens of the tribe are found. One by one, males will come out of the marked opening and attack the party. There are 6 males total [statistics 1] who will attack. If all these males are killed, the remainder of the tribe will hide in the lair. Each has only crude weapons: the larg est has a necklace worth 1,100 gold pieces.

Original B2 statistics 1

AC 5, HD 2 + 1, hp 12, 10, 9, 8, 7, 5, #AT 1, D 2-7, MV (20’) Save F 2, ML 12

In the lair is another male [statistics 2] 3 females (who are equal to males, but attack as I + 1 hit dice monsters, and have 8, 6 and 6 hit points respectively), 8 young (with 1 hit point each and do not attack), and 6 eggs. Hidden under the nest with the eggs are 112 copper pieces, 186 silver pieces, a gold ingot worth 90 gold pieces, a healing potion and a poison potion. The first person crawling into the lair will always lose the initiative to the remaining lizard man and the largest female, unless the person thrusts a torch well ahead of his or her body.

Original B2 statistics 2

AC 5, HD 2 + 1, hp 11, #AT 1, D 2-7, Save F 2, ML 12

Source: B2, PDF pages 13, 14. Original mechanics retained.