Hirelings — Tavern Recruitment and Wages
| Situation | Check / availability | Terms / behavior | Conditions |
|---|---|---|---|
| Mercenary availability | 50%; if present, 1d4+1 (2–5) | Each has leather armor, shield, sword and dagger. | Buy a drink before discussing employment. |
| Employer supplies qualifying equipment | No additional roll stated | Room and board, plus 1 sp per day; employer buys other needed equipment. | A mere spear or minor equipment does not qualify. |
| No qualifying equipment purchased | No additional roll stated | 1 gp per day. | Keep the source’s equipment distinction; do not merge the two wage rates. |
| Wandering adventurer present | 10% chance | Second- or third-level fighter, dwarf, elf or halfling, fully equipped; GM decides type. | One of the Tavern’s independent visitor checks. |
| Wanderer accepts offer | 75% chance | Offer 25% of treasure gained. | Profit share, not a daily wage. |
| Wanderer’s alignment | 1 in 6 chaotic | Determine alignment separately from joining. | No identity or alignment pre-rolled. |
- The source gives 4d4 (4–16) total patrons; this is not the number of mercenaries. Availability and recruitment checks remain separate.
- Spell out the offer, purchased equipment and room/board arrangements before recording a hire.
Source: B2, keep:15, PDF page(s) 11. Original narrative retained; original Basic D&D mechanics.