Poison Needle — Vault Compartment Lock
Poison Needle — Vault Compartment Lock
Original Basic D&D — B2
Each of the vault’s twelve compartment locks is protected by a hidden poison needle.
Location: The Loan Bank cellar vault; compartment locks 1–12.
Trigger: The needle is concealed in the lock; the precise activation action is not described.
Checks, rolls and results
| When | Roll / condition | Result |
|---|---|---|
| A person affected by the needle | Original save versus Poison, with +1 | A failed save means death. |
Running the trap
- The twelve locks share this profile and use AMBA quantity 12.
- The gas and arrow mechanisms are additional defenses in compartments 5 and 9.
Not specified in the source
- Activation procedure, needle attack roll, detection and disarming procedures, and success threshold for the class-based save are not supplied.
Source passage
The strong room of the place is in the cellar. It is protected by a locked iron door which leads to a small vault with 12 compartments each protected by locks with hidden poison needles (save versus Poison at +1 or die).
Source: 11 — Loan Bank. Original narrative retained. Low-face d6/d100 results in this table are a notation for the stated chances, not new detection or save rules.