E — Ogre Cave
E — Ogre Cave
Persons entering this place will notice a strong, sour odor and then notice what appears to be a huge bear sprawled asleep in the southwestern part of the cave. This is nothing more than the skin of a huge bear which the ogre killed and uses as a bed, making it more comfortable by heaping leaves underneath. The ogre sits in the eastern portion of his lair, and noise will certainly bring him ready to do battle. This huge Ogre has AC 4 due to his thick hide and another thick bearskin he wears for protection. Because of his high strength, he hits opponents for 3-12 (1d10+2) points of damage [statistics 1]. The ogre has grown wealthy by serving as a mercenary - generally on the side of the goblins (and their occasional allies, the hobgoblins), although he has been bought off by the orcs and gnolls from time to time. He will rush to aid the goblins when they toss him the sack of coins (see 18., above). If anyone offers him a greater fee - one which he can actually see and feel - it is 90% likely that he will simply take it (and the goblins’ money too!), and return to his lair.
Original B2 statistics 1
AC 4, HD 4 + 1, hp 25, D 3-12, MV (30’), Save F 4, ML 10
Source: B2, PDF page 22. Original mechanics retained.
Ogre Mercenary
Original Basic D&D statistics — B2
| Armor Class (descending) | 4 |
|---|---|
| Hit Dice | 4 + 1 |
| Hit Points | 25 |
| Damage | 3-12 |
| Movement per round | 30’ |
| Save As | F 4 |
| Morale | 10 |
Source stat line
AC 4, HD 4 + 1, hp 25, D 3-12, MV (30’), Save F 4, ML 10
Source: E — Ogre Cave; Original B2 statistics 1. Unlisted statistics have not been invented.