Main
26 — Guard Room
6 hobgoblins [statistics 1], 3 with crossbows which they’ll fire once before dropping and taking their maces for close combat. Each carries d4 each gold, silver, and copper pieces. If they hear the door being battered, or the bar falling, all but one will immediately rush to the entry, while the other will alert area 27., and then join his fellows. It takes two rounds for them to reach the entry, and the sixth will join the other guards on round four.
Original B2 statistics 1
AC 7 when using crossbows or 6, HD 1+ 1, hp 6 each, #AT 1 or 1/2 for crossbows, D 1-6, Save F 1, ML 8
Source: B2, PDF page 23. Original mechanics retained.