Sleeping Gas — Vault Compartment 5
Sleeping Gas — Vault Compartment 5
Original Basic D&D — B2
Compartment 5 is trapped with gas that puts affected characters to sleep.
Location: Loan Bank vault, compartment 5.
Trigger: The source identifies a trapped compartment without specifying the exact activation procedure.
Checks, rolls and results
| When | Roll / condition | Result |
|---|---|---|
| Affected character of level 4 or lower | No saving throw | Sleep for 3 turns. |
| Affected character above level 4 | Original save versus Poison | A successful save avoids the effect; otherwise sleep for 3 turns. |
| Duration when affected | Fixed: 3 turns | No duration die roll is stated. |
Not specified in the source
- Gas area, exact activation action, detection and disarming are not specified.
Source passage
#5 is trapped with a sleeping gas - no save, sleep for 3 turns; characters above 4th level save vs. Poison to avoid effect.
Source: 11 — Loan Bank. Original narrative retained. Low-face d6/d100 results in this table are a notation for the stated chances, not new detection or save rules.