The Price of Prophecy (Production)
Pathfinder Second Edition

Snapshot · Sep 14, 2026, 12:46 AM

  • The Price of Prophecy (Production)
    • narrativeCampaign Primer
    • narrativeThe Lore of Druma
    • Module artifacts
      • handoutThe Palakar Forest & The Town of Macridi
      • imageGolden Hand Seal
      • mapDruma WikiPath
      • pageThe Price of Prophecy - PC Guide
      • monster blockMacridi Blade Warrior
      • articleCedar Court
      • pdfDruma_and_Northern_Shining_Kingdoms_Player_Reference
      • handoutTar Taargadth
      • mapMacridi-Additional
      • pageCampaign Arc (FULL Spoilers)
      • monster blockWood Wraith
      • articleCourt of Seasons
      • handoutOath of Everlasting Friendship
      • mapMacridi Area
      • pageCampaign Arc (FULL Spoilers) (new CSS)
      • monster blockSpeaker of the Pale
      • articleDesolation Blade Mounts
      • handoutBlood Price Economy
      • mapDruma Detailed
      • pagePlayer Primer • Pulgari Estate<
      • monster blockAnimated Log Servant
      • articlePulgari Estate
      • handoutDruma - Profit and Prophecy
      • pageGM Primer • Pulgari Endgame
      • monster blockBarrow Clay Sentinel
      • articleReiver's Right
      • handoutNew Macridi
      • monster blockInfernal Brightling
      • articleMacridi
      • handoutThe Blight of Reaver's Right
      • monster blockInfernal Blight Stalker
      • articleMacridi Blades
      • monster blockInfernal Blight Reveler
      • articleCourt of Endless Revelry
      • monster blockBrimorak Demon
      • articleMammon: The Argent Prince
      • monster blockOrt (Drudge Devil)
      • monster blockGOLDEN HAND MERCENARY
      • monster blockGOLDEN HAND ARCHER
    • Acts
      • actA1Investigating Reiver's Right
        • narrativeOverview
        • sceneS1Briefing at Karland's Sawmill
          • narrativeMain
          • handoutInvestigate Reiver's Right
          • encounterE1Meeting Danum Karland
            • narrativeMain
            • challengeMeeting Danum Karland Challenges
            • imageBlighted Log
            • handoutTakeaways from Karland's Sawmill
        • sceneS2Around Town Macridi
          • narrativeMain
          • mapOld Macridi (Unmarked)
          • mapOld Macridi
          • encounterE1Karland's Sawmill
            • narrativeMain
          • encounterE2Fanciful Inquiries
            • narrativeMain
            • sidebarBuying Maps
          • encounterE3The Gilded Ledger Tavern
            • narrativeMain
            • challengeE3 — The Gilded Ledger Tavern Challenges
          • encounterE4The Salty Bark Tannery
            • narrativeMain
          • encounterE5Sanctitude Saunas
            • narrativeMain
          • encounterE6The Iron-Root Apothecary
            • narrativeMain
            • challengeAlchemist Rub
            • articleAlchemical Reagent Bundle
          • encounterE7Assembly Institute
            • narrativeMain
          • encounterE8The Veridical Scriptorium
            • narrativeMain
            • pageGM Primer • Hidden Conspiracy
            • handoutTakeaways from Veridical Scriptorium
          • encounterE9The Watchmaker's Loft
            • narrativeMain
          • encounterE10Best Fit Furnishings
            • narrativeMain
        • sceneS3The Darkwood at Mudjaw Reach
          • narrativeMain
          • encounterE1Getting the Darkwood
            • narrativeMain
            • mapMudjaw Beach
            • monster blockBalanced — 2× Reefclaw
            • monster blockBlue-Ringed Octopus
            • monster block2× Grindylow
            • sidebarMovement in the Shallow
            • handoutTactics
            • monster blockMudjaw Lurebloom
        • sceneS4The North Road
          • encounterE1e1
            • monster block8x Thralls
          • mapNorth Road - Sketch
          • mapNorth Road - Detail
        • sceneS5Pulgari Estate Crossroads
          • encounterE1Golden Hand
            • monster block2x Golden Hand Mercenary
            • monster blockGolden Hand Archer
            • pageXP
            • pageRecall Knowledge
            • imageGolden Hand Crossing
        • sceneS6Reiver's Right
          • mapReiver's Right Sketch
          • mapReiver's Right Sketch (Unmarked)
          • mapReivers's Right Battlemap
          • encounterE1South Gate (North Road)
            • narrativeMain
          • encounterE2Gatehouse
            • narrativeMain
          • encounterE3Central Yard
            • narrativeMain
          • encounterE4Foreman's Hall / Camp Hall
            • narrativeMain
          • encounterE5Cookhouse & Mess
            • narrativeMain
          • encounterE6Bunkhouses / Workers' Cabins
            • narrativeMain
          • encounterE7Storehouse
            • narrativeMain
          • encounterE8Smithy
            • narrativeMain
          • encounterE9Stables
            • narrativeMain
          • encounterE10Sawpit / Sawyard
            • narrativeMain
          • encounterE11Carpentry Shed
            • narrativeMain
          • encounterE12Log Stacks
            • narrativeMain
          • encounterE13Log Chute & Hoist
            • narrativeMain
          • encounterE14Lower Landing / Dock
            • narrativeMain
          • encounterE15Watchtower
            • narrativeMain
          • encounterE16Shrine of Erastil
            • narrativeMain
          • encounterE17North Track (to Ranger Road)
            • narrativeMain
      • actA2The Cedar Court
        • sceneS1Getting to the Cedar Court
          • mapCedar Court - Surrounding Area
        • sceneS2The Cedar Court
          • mapCedar Court Sketch
        • sceneS3The Cedar Blightroot
      • actA3Court of Endless Revelry
      • actA4The Court of Seasons
        • narrativeStub Overview
      • actA5The Fate of Profit
        • narrativeStub Overview
      • actA5The Gilded Cage
        • narrativeStub Overview
      • actA6Act 5B — Tar Taargadth
      • actA2The Gilded Cage
        • narrativeStub Overview
      • actA3The Court of Seasons
        • narrativeStub Overview
    • Bucket
      • handoutThe Palakar Forest & The Town of Macridi
      • handoutTest Handout
      • handoutGuild Contract
      • handoutFanciful Inquiries
      • handoutThe Iron Root Apothecary
      • monster blockYoung Reefclaw
      • handoutTrouble Up Profit's Flow
      • handoutNew Macridi
      • monster blockZebub
    • Reference
      • handoutFanciful Inquiries
      • imageShining Lands 1
      • imageShining Lands 2
      • handoutThe Iron Root Apothecary
      • imageKellid
      • imageDruma
      • imagemacridi-2
      • imagemacridi-1
      • articleArchtype - Prophet of Kalistrade
      • articleArchtype - BlackJack
      • imageDruma, Profit and Prophecy
      • imageBlighted Fey - 1
      • imageBlighted Fey - 2
      • imageForest Blight
      • imageBlight
      • pageThe Macridi Sandbox – How It All Ties Together
      • imageMammon
      • imageMammon Watercolor
      • pageMudjaw Reach backup
      • narrativeNew Macridi 2
    • Shelf
      • encounterE1The Forced Auction
        • narrativeMain
      • encounterE2The Blood Price Debt Collector
        • narrativeMain
      • encounterE3The Lost Feyspawn
        • narrativeMain
      • encounterE4The Merchant's Secret
        • narrativeMain
      • encounterE5The Whispering Naiad
        • narrativeMain
    • Trash
      • narrativeMain
    • PCs
      • pcMilo Mireheart
        • narrativeCharacter Sheet
        • pageMain
      • pcDoku
        • narrativeCharacter Sheet
        • pageMain
      • pcGalio Sullus
        • narrativeCharacter Sheet
        • pageMain
      • pcKota
        • narrativeCharacter Sheet
        • pageMain
      • pcVarda
        • narrativeCharacter Sheet
        • pageMain
    • NPCs
      • npcGuildmaster Venna
        • narrativeDescription
        • pageMain
      • npcAmbithas the Archon
        • narrativeDescription
        • pageMain

Mudjaw Lurebloom

Mudjaw Lurebloom × 1

Creature 2

Source: Custom Creature · Mudjaw Beach

Mudjaw Lurebloom

Mudjaw lureblooms are carnivorous aquatic plants found in warm, stagnant shallows. Their broad floating leaves resemble ordinary river vegetation, while clusters of pale yellow flowers rise just above the surface. Beneath the water, a dense knot of roots anchors the plant deep in the mud and hides several long, muscular feeding tendrils.

When nearby creatures disturb the water, the lurebloom releases a cloud of sweet, dizzying pollen. Disoriented prey is drawn toward the flowers, where submerged tendrils lash upward and drag victims toward the plant's central feeding maw.

Recall Knowledge - Plant

Nature: DC 16

Unspecific Lore: DC 14 Specific Lore: DC 11

Mudjaw Lurebloom Creature 2

  • N
  • Medium
  • Mindless
  • Plant
  • Aquatic
  • Source Custom Creature Perception +7; tremorsense (imprecise) 30 feet Languages — Skills Athletics +9, Stealth +7 Str +3 Dex +1 Con +4 Int -5 Wis +2 Cha -2
    AC 18 Fort +10 Ref +5 Will +6 HP 36 Immunities

    mental

    Weaknesses

    fire 5


    Speed 0 feet Rooted

    The Mudjaw lurebloom is anchored permanently in the mud. It cannot use move actions or be forcibly moved unless its root mass is first torn free.

    Submerged Camouflage

    While motionless among reeds, algae, or other aquatic vegetation, the Mudjaw lurebloom resembles an ordinary patch of flowering marsh plants. It can Hide while in natural shallow-water vegetation even without conventional cover.

    Melee

    Single Action

    feeding tendril +9 (reach 10 feet),

    Damage

    1d8+3 bludgeoning plus Grab

    Snapping Maw

    Single Action

    jaws +9,

    Damage

    1d10+3 piercing

    Sweetwater Pollen

    Two Actions

    Traits inhaled, poison

    The Mudjaw lurebloom releases a cloud of fragrant golden pollen in a 15-foot emanation. Each breathing creature in the area must attempt a DC 18 Will save. A creature that succeeds becomes temporarily immune to Sweetwater Pollen for 1 hour.

  • Critical Success The creature is unaffected.
  • Success The creature is unaffected and recognizes the scent as unnatural.
  • Failure The creature becomes fascinated by the Mudjaw lurebloom until the end of its next turn. While fascinated this way, the creature treats moving toward the lurebloom as its most obvious course of action.
  • Critical Failure The creature is fascinated for 1 minute. At the end of each of its turns, it can attempt a new DC 18 Will save, ending the effect on a success.
  • Drowning Embrace

    Single Action

    Requirements The Mudjaw lurebloom has a creature grabbed with a feeding tendril.

    Effect The lurebloom pulls the grabbed creature up to 5 feet toward itself. This forced movement does not trigger reactions. If the target becomes adjacent to the lurebloom, it is pulled partially beneath the floating leaves and feeding roots.

    Crushing Roots

    Single Action

    Requirements A creature is grabbed by the Mudjaw lurebloom and adjacent to it.

    Effect The lurebloom tightens its submerged root mass around the creature, dealing 1d6+3 bludgeoning damage. The grabbed creature attempts a DC 18 Fortitude save.

  • Critical Success The creature takes no damage and escapes the Grab.
  • Success The creature takes half damage.
  • Failure The creature takes full damage.
  • Critical Failure The creature takes double damage and cannot attempt to Escape until the start of its next turn.
  • Disturbance Hunter

    The Mudjaw lurebloom senses vibrations through the water and mud. A creature that Strides, Swims, or is forcibly moved through shallow water within its tremorsense range can be detected even if concealed by reeds or murky water.

    Death Bloom

    When the Mudjaw lurebloom is reduced to 0 HP, its central pod ruptures and releases a harmless cloud of yellow pollen across the surrounding water. For several minutes, the plant's floating leaves slowly collapse beneath the surface.

    ⚔️ Encounter XP: 60
    Math: Mudjaw Lurebloom is Creature 2 against a 1st-level party, making it Party Level +1.
    A Party Level +1 creature contributes 60 XP to the encounter budget.
    Because the lurebloom is stationary, its practical danger depends heavily on placement, concealment, and whether creatures enter its 10-foot tendril reach.

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    Read-only syndicated snapshot · Syndicated Sep 14, 2026, 12:46 AM. Content updates when the author syndicates again in Adventure Maker.

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