The Shattered Veil (SV1) (Act 1 + 2) (gemini) (KEEP)

Snapshot · Aug 20, 2026, 2:59 AM

  • The Shattered Veil (SV1) (Act 1 + 2) (gemini) (KEEP)
    • narrativeAdventure Summary
    • narrativeAdventure Background
    • narrativeRunning This Adventure
    • articleGM Brief: Incorporeal Targets
    • articleGazetteer: Thornwick
    • Acts
      • actAct 1 — The Haunting of Thornwick
        • articleDM Guide: Act 1 Narrative Arc
        • articleThreshold Seeds
        • handoutPlayer Handout: Sister Mirela's Letter
        • mapThornwick Village Map
        • sceneThornwick Village
          • encounterThe Bleating Lamb
            • handoutGrist Mallow — Player Notes
          • encounterEchoes in the Cemetery
            • mapThornwick Cemetery Map
            • monster blockModerate — 4× Thornwick Echo
            • treasureLow — Cemetery Cache
          • encounterDAY Church of Pharasma
          • encounterNIGHT The Church Siege (3rd night)
            • articleSister Mirela Tactics
            • pageGM Note: Running Wave Transitions
            • mapThe Church of Pharasma - GM
            • mapThe Church of Pharasma - Players
            • monster block7x - Thornwick Echo
            • monster block1x - Coalesced Echo
            • monster block1x - Threshold-Resonant Echo
          • encounterThe Church Crypt
          • encounterOld Varla's Hut
          • encounterBlacksmith
          • encounterStable
          • encounterT8 - T9 — Woodcutter, Chicken Coop, Veggie Garden
        • sidebarGM Advice: Mirela's Offer - Act 2
        • narrativeAct 1 Epilogue
      • actAct 2 — The Ossuary of Forgotten Swords
        • narrativeAct 2 Prologue
        • narrativeSelene — GM Backstory
        • mapApproach to the Ossuary
        • sceneApproach to the Ossuary
          • monster blockIron Automation
          • subsceneArea W1 - The Broken Road Ambush
            • encounterRavine Ambush
            • encounterBandit Home
              • narrativeStealth and Hostage Rescue — Harrow Wayfarer Camp
              • pageAccomplishment XP — Marta’s Rescue
            • monster blockHarrow
            • mapHarrow Wayfarer Camp
          • encounterArea W2
            • monster blockWild Den
          • encounterArea W3 — Roadside Shrine
          • encounterArea W4 — Trader Encounter
          • encounterArea W5 — Puzzle Stairs
        • sceneThe Ossuary Depths
          • narrativeWhere the Party Discovers Selene's Name
          • mapOssuary Dungeon Map
          • encounterCombat — The Entry Warrens
            • monster blockModerate — 3× Bone Scavenger + 2× Cultist Lookout
          • encounterThe Hall of Blades
            • handoutHall of Blades — Visual Aid
          • encounterThe Cultist Shrine
            • monster blockModerate — Brother Alms + 6× Cultist Guard
            • monster blockCultist Guards
            • articleTactics & Wave Mechanics
            • treasureModerate — Cultist Shrine Loot
            • narrativeWhy the Flock is in the Ossuary
          • encounterCombat — The Soul-Hunger
            • sidebarGM Brief: The Soul-Hunger
            • monster blockExtreme — The Soul-Hunger (Selene)
            • monster blockEcho of the Slain
            • treasureModerate — Shard Chamber Treasure
            • narrativeBonus: Shard 2 & The Redemption Path (
      • actAct 3 — The Threshold of Souls
        • sceneThe Threshold Complex
          • encounterCourtyard of Passage
            • mapCourtyard of Passage
            • monster blockSevere — Veilbreaker's Champion + 5× Corrupted Echo
            • monster blockVeilbreaker's Champion
            • monster blockCorrupted Echo
            • monster blockThreshold Guardian
            • monster blockPsychopomp Defender
          • mapThreshold of Souls Map
          • encounterThe Hall of Weighing
            • handoutHall of Weighing — Player Handout
          • encounterThe Gallery of Faces
          • encounterThe Veilbreaker's Avatar
            • monster blockExtreme — Veilbreaker's Avatar (3-Phase Boss)
            • treasureHigh — Judgment Chamber Hoard
          • subsceneThe Fraying Veil (Climax)
            • sidebarGM Brief: Running the Climax
        • sidebarGM Brief: The Third Path
        • articleGM Brief: The Veilbreaker's Philosophy
      • bucketBucket
        • random tableRandom Echo Encounters (staged)
        • articleArea O2 — The Hall of Blades - Additonal Narrative
        • articleAct 1 — Echo Bestiary
        • handoutThornwick Village Rumors (staged)
        • articleThe Shattered God — Lore Reference
        • monster blockSevere - Church Siege
    • NPCs
      • npcSister Mirela Voss
        • handoutPathfinder Player Core Character Sheet (Remaster)
        • pageMain
        • pageGM Notes
      • npcBrother Alms
        • pageMain
      • npcKeth-Veyr, the Veilbreaker
        • pageMain
        • pageGM Notes: The Three Endings
      • npcOld Varla
        • pageMain
        • handoutPathfinder Player Core Character Sheet (Remaster)
      • npcThornwick (NPC Companion)
        • handoutPathfinder Player Core Character Sheet (Remaster)
        • pageMain

Act 2 Prologue

Act 2 Prologue · Transition to the Ossuary

After Thornwick

In the quiet sanctuary of the Thornwick church, Sister Mirela unrolls her regional maps across a heavy wooden table by candlelight. On the altar before her lies the evidence of your struggle against the subterranean tear in the crypt below—either the shattered void-dust and jagged mineral shrapnel recovered after hacking the structure apart, or the inert, dead-gray crystalline husk cleansed during the ritual.

It was never simple stone, she explains, but a Threshold Seed—an artificial anchor forged to corrupt the boundary between worlds and rot the local Veil from beneath.

"Whether shattered or cleansed, its presence leaves a deep scar in the bedrock," Mirela murmurs, running a gloved thumb over her maps. If you smashed the Seed, she notes that while its immediate tether was broken by main force, lingering planar static still hums along the subterranean Ley lines. If you purified it, the silver veins have faded, leaving a stabilized specimen that allows her to trace its origin point with uncanny precision.

She reveals that she has seen traces of this corruption before. Six months ago, the High Mourner assigned a psychopomp named Selene—a gentle nosoi scribe who took the form of an iridescent songbird—to investigate the first reports of empty graves in the valley. Selene was patient, methodical, and centuries old, known for learning the names of every soul she ferried. Her last message, scrawled in silver ink and delivered by a half-mad nosoi messenger, read only:

"The seed grows roots. I am going to the swords. Do not follow."

The Northern Ridge

Sister Mirela hands the party Selene's Spiral Whistle—a tarnished silver psychopomp token carved with Pharasmin runes—and marks the origin point on her map: the Ossuary of Forgotten Swords, an ancient mass grave buried within the shattered northern ridge overlooking the valley. The planar threat there is far worse: while Thornwick leaked souls outward, the tear inside the ossuary is actively consuming them.

Resolution in Crypt Condition of Evidence Tactical / Narrative Benefit in Act 2
Shattered Seed
(Option A)
Jagged void-shards & static dust. Mirela can fashion 2 doses of Graveward Dust from the residue to aid the party in the Ossuary.
Purified Seed
(Option B)
Inert, dead-gray crystalline core. Mirela pinpointed the exact vault entry (Area O1). The party gains a +2 circumstance bonus to Initiative on the first encounter in Act 2.

Sister Mirela's Warning

"If Selene still exists inside that dark place, her spirit will have been warped by the second Seed. She will not know her own name or her sacred duty. But the dead remember names far better than the living. Search for proof of who she was—a relic, a letter, or her true name. It may be the only mercy you can offer her."

Key Quest Item: Selene's Spiral Whistle

This silver token vibrates with faint divine resonance. When blown near a planar tear or hidden ward, it emits a soft, melodious songbird chime that reveals invisible spiritual footprints or hidden doors within 30 feet.

Read-only syndicated snapshot · Syndicated Aug 20, 2026, 2:59 AM. Content updates when the author syndicates again in Adventure Maker.

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