The Shattered Veil (SV1) (Act 1 + 2) (gemini) (KEEP)

Snapshot · Aug 20, 2026, 2:59 AM

  • The Shattered Veil (SV1) (Act 1 + 2) (gemini) (KEEP)
    • narrativeAdventure Summary
    • narrativeAdventure Background
    • narrativeRunning This Adventure
    • articleGM Brief: Incorporeal Targets
    • articleGazetteer: Thornwick
    • Acts
      • actAct 1 — The Haunting of Thornwick
        • articleDM Guide: Act 1 Narrative Arc
        • articleThreshold Seeds
        • handoutPlayer Handout: Sister Mirela's Letter
        • mapThornwick Village Map
        • sceneThornwick Village
          • encounterThe Bleating Lamb
            • handoutGrist Mallow — Player Notes
          • encounterEchoes in the Cemetery
            • mapThornwick Cemetery Map
            • monster blockModerate — 4× Thornwick Echo
            • treasureLow — Cemetery Cache
          • encounterDAY Church of Pharasma
          • encounterNIGHT The Church Siege (3rd night)
            • articleSister Mirela Tactics
            • pageGM Note: Running Wave Transitions
            • mapThe Church of Pharasma - GM
            • mapThe Church of Pharasma - Players
            • monster block7x - Thornwick Echo
            • monster block1x - Coalesced Echo
            • monster block1x - Threshold-Resonant Echo
          • encounterThe Church Crypt
          • encounterOld Varla's Hut
          • encounterBlacksmith
          • encounterStable
          • encounterT8 - T9 — Woodcutter, Chicken Coop, Veggie Garden
        • sidebarGM Advice: Mirela's Offer - Act 2
        • narrativeAct 1 Epilogue
      • actAct 2 — The Ossuary of Forgotten Swords
        • narrativeAct 2 Prologue
        • narrativeSelene — GM Backstory
        • mapApproach to the Ossuary
        • sceneApproach to the Ossuary
          • monster blockIron Automation
          • subsceneArea W1 - The Broken Road Ambush
            • encounterRavine Ambush
            • encounterBandit Home
              • narrativeStealth and Hostage Rescue — Harrow Wayfarer Camp
              • pageAccomplishment XP — Marta’s Rescue
            • monster blockHarrow
            • mapHarrow Wayfarer Camp
          • encounterArea W2
            • monster blockWild Den
          • encounterArea W3 — Roadside Shrine
          • encounterArea W4 — Trader Encounter
          • encounterArea W5 — Puzzle Stairs
        • sceneThe Ossuary Depths
          • narrativeWhere the Party Discovers Selene's Name
          • mapOssuary Dungeon Map
          • encounterCombat — The Entry Warrens
            • monster blockModerate — 3× Bone Scavenger + 2× Cultist Lookout
          • encounterThe Hall of Blades
            • handoutHall of Blades — Visual Aid
          • encounterThe Cultist Shrine
            • monster blockModerate — Brother Alms + 6× Cultist Guard
            • monster blockCultist Guards
            • articleTactics & Wave Mechanics
            • treasureModerate — Cultist Shrine Loot
            • narrativeWhy the Flock is in the Ossuary
          • encounterCombat — The Soul-Hunger
            • sidebarGM Brief: The Soul-Hunger
            • monster blockExtreme — The Soul-Hunger (Selene)
            • monster blockEcho of the Slain
            • treasureModerate — Shard Chamber Treasure
            • narrativeBonus: Shard 2 & The Redemption Path (
      • actAct 3 — The Threshold of Souls
        • sceneThe Threshold Complex
          • encounterCourtyard of Passage
            • mapCourtyard of Passage
            • monster blockSevere — Veilbreaker's Champion + 5× Corrupted Echo
            • monster blockVeilbreaker's Champion
            • monster blockCorrupted Echo
            • monster blockThreshold Guardian
            • monster blockPsychopomp Defender
          • mapThreshold of Souls Map
          • encounterThe Hall of Weighing
            • handoutHall of Weighing — Player Handout
          • encounterThe Gallery of Faces
          • encounterThe Veilbreaker's Avatar
            • monster blockExtreme — Veilbreaker's Avatar (3-Phase Boss)
            • treasureHigh — Judgment Chamber Hoard
          • subsceneThe Fraying Veil (Climax)
            • sidebarGM Brief: Running the Climax
        • sidebarGM Brief: The Third Path
        • articleGM Brief: The Veilbreaker's Philosophy
      • bucketBucket
        • random tableRandom Echo Encounters (staged)
        • articleArea O2 — The Hall of Blades - Additonal Narrative
        • articleAct 1 — Echo Bestiary
        • handoutThornwick Village Rumors (staged)
        • articleThe Shattered God — Lore Reference
        • monster blockSevere - Church Siege
    • NPCs
      • npcSister Mirela Voss
        • handoutPathfinder Player Core Character Sheet (Remaster)
        • pageMain
        • pageGM Notes
      • npcBrother Alms
        • pageMain
      • npcKeth-Veyr, the Veilbreaker
        • pageMain
        • pageGM Notes: The Three Endings
      • npcOld Varla
        • pageMain
        • handoutPathfinder Player Core Character Sheet (Remaster)
      • npcThornwick (NPC Companion)
        • handoutPathfinder Player Core Character Sheet (Remaster)
        • pageMain

Sister Mirela Tactics

Tactical Tactics Guide · Area T3 Siege

Running Sister Mirela Voss During the 5-Wave Assault

Sister Mirela stands at the altar dais (col 06–09, row 06–07), her sacred dagger drawn and her steel shield raised. While her primary focus is maintaining the 5-stage sealing ritual during the interludes, she is a trained Warpriest of Pharasma capable of holding her own when incorporeal threats close in.

Role & Core Mechanics Summary

Mirela functions as an anchor support NPC. She provides area-of-effect healing, single-target burst recovery, and defensive buffs to keep frontline PCs standing. Her spell DC is 21 and her Spell Attack Modifier is +13.

Ability / Resource Stat / Formula Tactical Application
Divine Font (3rd Rank) 4 Slots Available
(d10s via Healing Hands)
1-Action: Touch range (3d10+3 HP).
2-Action: 30 ft range (3d10+24 HP to one target).
3-Action: 30 ft burst (3d10 HP to all living allies; damages undead).
Focus Spell: Healing Boost 1 Focus Point (1 Action) Cast prior to a 2-action Heal spell. Target regains an additional +6 HP (+2 per spell rank).
Communal Healing Passive Feat Whenever Mirela casts Heal on an ally, she automatically restores 3 HP to herself.
Defensive Stance AC 21 (AC 23 with Shield Raised)
Fort +11, Ref +8, Will +14
Uses Raise a Shield (1 Action) whenever targeted. Hardness 5, HP 20, BT 10. Uses Shield Block reaction if hit for physical damage.

Wave-by-Wave GM Tactics

Phase Primary Actions Tactical Objective & Trigger Conditions
Wave 1
(Main Entrance)
1. Cast Bless (1 Action) or Forbidding Ward (2 Actions)
2. Cast Guidance (1 Action)
3. Raise Shield (1 Action)
Mirela stays on the altar dais and buffing allies moving toward the south doors. Casts Bless and expands its aura by 5 feet each round. If a PC takes early damage, she holds her Divine Font slots and uses Battle Medicine (+13 Medicine).
Wave 2
(Cellar Annex)
1. Cast Calm Emotions (2 Actions, DC 21 Will)
2. Cast 2-Action Heal (3rd Rank)
The echoes emerge right next to the altar. Mirela drops Calm Emotions centered on the cellar stair opening to suppress hostiles. If a frontline martial is hit by a phantom Strike, she casts a 2-Action Heal (restoring 3d10+24 HP) and self-heals 3 HP via Communal Healing.
Wave 3
(Choir Loft & Nave)
1. Cast Spirit Blast (2 Actions, DC 21 Fortitude)
2. Cast Searing Light (+13 Attack)
Against the Coalesced Echo (Level 5), Mirela uses offensive magic. She casts Spirit Blast (dealing 16d6 spirit damage on a basic Fort save) to bypass incorporeal resistances. If the Coalesced Echo uses its area wail, she responds with a 3-Action Heal burst.
Wave 4
(Flank Windows)
1. Cast Sanctuary (1 Action, DC 21 Will)
2. Cast Silence (2 Actions)
3. Healing Boost + Heal
If echoes phase through exterior walls to bypass the martial line, Mirela casts Sanctuary on herself or a squishy caster. If echoes attempt to use Draining Wail, she casts Silence to mute auditory effects. She uses her Healing Boost focus spell alongside her final Divine Font slots to keep party members above 50% HP.
Wave 5
(Final Boss Surge)
1. Cast Searing Light (2 Actions)
2. Melee Strike: Dagger (+10 Attack, 1d4+2 P)
3. Channel Smite
The Threshold-Resonant Echo (Level 4) targets Mirela directly. She uses her remaining spell slots or Channel Smite through her dagger (+10 attack, combining dagger damage with 3rd-rank Heal vitality damage). If reduced below 15 HP, she uses Sanctuary and retreats behind a martial PC.

Ritual Concentration Interrupt Checks

During the 1-minute interludes, Mirela must concentrate on her ritual. If she enters a wave having taken damage, or takes persistent damage during a wave, she must roll a DC 15 Flat Check (or DC equal to half damage taken) to maintain stage progress. PCs can assist her during interludes using Religion (DC 17) or Sacred Lore (DC 15) to grant her a +2 circumstance bonus on concentration saves.

Read-only syndicated snapshot · Syndicated Aug 20, 2026, 2:59 AM. Content updates when the author syndicates again in Adventure Maker.

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