Wild Den
WOLF CREATURE 1
[COMMON] [MEDIUM] [ANIMAL]
A sleek, predatory canine that relies on pack coordination to trip and overwhelm its prey.
Perception +7; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +6, Athletics +6, Stealth +6
Str +2, Dex +3, Con +2, Int -4, Wis +2, Cha -2
AC 15; Fort +7, Ref +8, Will +5
HP 24
Speed 35 feet
Melee ◆ Jaws +9, Damage 1d6+2 piercing plus Trip.
Pack Attack
The wolf's Strikes deal an additional 1d4 damage to any creature that is within reach of at least one of the wolf's allies.
BOAR CREATURE 2
[COMMON] [MEDIUM] [ANIMAL]
A foul-tempered, thick-skinned swine equipped with razor-sharp tusks and terrifying tenacity when cornered.
Perception +8; low-light vision, scent (imprecise) 30 feet
Skills Athletics +8, Survival +8
Str +4, Dex +1, Con +4, Int -4, Wis +2, Cha -2
AC 18; Fort +10, Ref +5, Will +8
HP 30
Ferocity ▯ (reaction)
Trigger: The boar is reduced to 0 HP.
Effect: The boar is not knocked unconscious, and its dying condition increases to dying 1. It can act normally until the end of its next turn, after which it falls unconscious (or dies if its dying value increases further).
Speed 40 feet
Melee ◆ Tusk +10, Damage 2d6+4 slashing.
Boar Charge ◆◆
The boar Strides twice and then makes a Tusk Strike. As long as the boar moved at least 20 feet, it gains a +2 circumstance bonus to the attack roll.