Veilbreaker's Champion
VEILBREAKER'S CHAMPION CREATURE 5
[RARE] [LARGE] [INCORPOREAL] [SPIRIT] [UNDEAD]
A towering, hulking amalgam of fallen souls infused directly with the Veilbreaker's void essence, commanding the lesser echoes spilling from the tear.
Perception +12; darkvision, tremorsense (imprecise) 30 feet
Languages Common, Necril (cannot speak, only emits low, guttural grinding sounds)
Skills Athletics +14, Intimidation +13, Religion +10
Str -5, Dex +3, Con +3, Int -1, Wis +3, Cha +4
AC 21; Fort +12, Ref +10, Will +14
HP 65 (void healing); Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 5 (except force, ghost touch, or vitality; double resistance vs. non-magical)
Void Aura (aura, emanation, void) 10 feet. Any living creature that starts its turn inside the aura takes 1d6 void damage.
Speed fly 30 feet
Melee ◆ Shatter-Greatsword +14 (reach 10 ft, magical, shove), Damage 2d8+6 spirit damage plus 1d6 void damage.
Pulse of the Tear ◆◆ (divine, void)
The champion slams its spectral sword into the earth, sending a ripple of void energy toward the tear. All creatures within 15 feet of the champion must make a DC 22 Fortitude save. On a failure, they take 3d8 void damage and are knocked prone (half damage on a success, double damage and pushed 10 feet on a critical failure).
Drag to the Abyss ◆ (incorporeal, manipulate)
Requirements The champion has a creature grabbed or prone within reach. Effect The champion violently hurls the creature 15 feet toward the nearest edge of the planar tear.