Act 2 · Area W1B · Encampment Basin

Area W1B — Harrow Wayfarer Camp

Tucked into a shallow basin behind the rocky ridge lies the main camp of the Harrow Wayfarers. Ringed by dense pine timber and steep, gravelly slopes, the encampment centers around a large canvas shelter, crude lean-tos, and a smoldering campfire pit. What was once a temporary hideout has become a fortified staging ground for road ambushes.

Adjust the camp’s defender composition based on your party’s level, size, or preferred tactical style:

Default Loadout (Moderate 3 / 100 XP):

  • Vane (Harrow Leader / Fighter, Creature 4) — 40 XP
  • Harrow Sniper (Rogue, Creature 2) — 20 XP
  • Harrow Cutthroats / Runners (Creature 1–2) — 40 XP

Alternative Roster Options:

  • Wilderness / Ambush Squad: Swap Vane for 1× Harrow Warden (Druid, Creature 3) + 1× Harrow Warhound (Creature 2) + 2× Harrow Snipers (Rogue, Creature 2).
  • Zealot / Fortified Squad: Swap the Rogue snipers for 1× Harrow Warpriest (Cleric, Creature 3) + 1× Harrow Seer (Sorcerer, Creature 3) for heavy divine/occult spellcasting support.
  • XP Scaling Note: Add or remove 1× Harrow Cutthroat (Creature 2) to swing the encounter budget by ±20 XP.