GM Brief: The Third Path
The Third Path
The adventure's climax offers three resolutions:
- Destruction: Kill the Veilbreaker. The shard is destroyed. The tear seals. Standard victory.
- Redemption: Convince Keth-Veyr that freedom without form is oblivion, not liberation. Requires understanding its philosophy, evidence of the suffering it has caused, and a DC 30 Diplomacy or Religion check. Keth-Veyr becomes a guardian of the Threshold instead of its destroyer.
- The Bargain: Offer to take Keth-Veyr's place — bind oneself to the Threshold as its new guardian, gaining immortality but losing the ability to leave. A player who makes this sacrifice becomes a legendary figure in the campaign world. The Veilbreaker is freed from its burden and departs, its purpose fulfilled.
Each path should feel meaningful. Do not penalize players for choosing any option.