The Shattered Veil (SV1) (Act 1 + 2) (gemini) (KEEP)

Snapshot · Aug 20, 2026, 2:59 AM

  • The Shattered Veil (SV1) (Act 1 + 2) (gemini) (KEEP)
    • narrativeAdventure Summary
    • narrativeAdventure Background
    • narrativeRunning This Adventure
    • articleGM Brief: Incorporeal Targets
    • articleGazetteer: Thornwick
    • Acts
      • actAct 1 — The Haunting of Thornwick
        • articleDM Guide: Act 1 Narrative Arc
        • articleThreshold Seeds
        • handoutPlayer Handout: Sister Mirela's Letter
        • mapThornwick Village Map
        • sceneThornwick Village
          • encounterThe Bleating Lamb
            • handoutGrist Mallow — Player Notes
          • encounterEchoes in the Cemetery
            • mapThornwick Cemetery Map
            • monster blockModerate — 4× Thornwick Echo
            • treasureLow — Cemetery Cache
          • encounterDAY Church of Pharasma
          • encounterNIGHT The Church Siege (3rd night)
            • articleSister Mirela Tactics
            • pageGM Note: Running Wave Transitions
            • mapThe Church of Pharasma - GM
            • mapThe Church of Pharasma - Players
            • monster block7x - Thornwick Echo
            • monster block1x - Coalesced Echo
            • monster block1x - Threshold-Resonant Echo
          • encounterThe Church Crypt
          • encounterOld Varla's Hut
          • encounterBlacksmith
          • encounterStable
          • encounterT8 - T9 — Woodcutter, Chicken Coop, Veggie Garden
        • sidebarGM Advice: Mirela's Offer - Act 2
        • narrativeAct 1 Epilogue
      • actAct 2 — The Ossuary of Forgotten Swords
        • narrativeAct 2 Prologue
        • narrativeSelene — GM Backstory
        • mapApproach to the Ossuary
        • sceneApproach to the Ossuary
          • monster blockIron Automation
          • subsceneArea W1 - The Broken Road Ambush
            • encounterRavine Ambush
            • encounterBandit Home
              • narrativeStealth and Hostage Rescue — Harrow Wayfarer Camp
              • pageAccomplishment XP — Marta’s Rescue
            • monster blockHarrow
            • mapHarrow Wayfarer Camp
          • encounterArea W2
            • monster blockWild Den
          • encounterArea W3 — Roadside Shrine
          • encounterArea W4 — Trader Encounter
          • encounterArea W5 — Puzzle Stairs
        • sceneThe Ossuary Depths
          • narrativeWhere the Party Discovers Selene's Name
          • mapOssuary Dungeon Map
          • encounterCombat — The Entry Warrens
            • monster blockModerate — 3× Bone Scavenger + 2× Cultist Lookout
          • encounterThe Hall of Blades
            • handoutHall of Blades — Visual Aid
          • encounterThe Cultist Shrine
            • monster blockModerate — Brother Alms + 6× Cultist Guard
            • monster blockCultist Guards
            • articleTactics & Wave Mechanics
            • treasureModerate — Cultist Shrine Loot
            • narrativeWhy the Flock is in the Ossuary
          • encounterCombat — The Soul-Hunger
            • sidebarGM Brief: The Soul-Hunger
            • monster blockExtreme — The Soul-Hunger (Selene)
            • monster blockEcho of the Slain
            • treasureModerate — Shard Chamber Treasure
            • narrativeBonus: Shard 2 & The Redemption Path (
      • actAct 3 — The Threshold of Souls
        • sceneThe Threshold Complex
          • encounterCourtyard of Passage
            • mapCourtyard of Passage
            • monster blockSevere — Veilbreaker's Champion + 5× Corrupted Echo
            • monster blockVeilbreaker's Champion
            • monster blockCorrupted Echo
            • monster blockThreshold Guardian
            • monster blockPsychopomp Defender
          • mapThreshold of Souls Map
          • encounterThe Hall of Weighing
            • handoutHall of Weighing — Player Handout
          • encounterThe Gallery of Faces
          • encounterThe Veilbreaker's Avatar
            • monster blockExtreme — Veilbreaker's Avatar (3-Phase Boss)
            • treasureHigh — Judgment Chamber Hoard
          • subsceneThe Fraying Veil (Climax)
            • sidebarGM Brief: Running the Climax
        • sidebarGM Brief: The Third Path
        • articleGM Brief: The Veilbreaker's Philosophy
      • bucketBucket
        • random tableRandom Echo Encounters (staged)
        • articleArea O2 — The Hall of Blades - Additonal Narrative
        • articleAct 1 — Echo Bestiary
        • handoutThornwick Village Rumors (staged)
        • articleThe Shattered God — Lore Reference
        • monster blockSevere - Church Siege
    • NPCs
      • npcSister Mirela Voss
        • handoutPathfinder Player Core Character Sheet (Remaster)
        • pageMain
        • pageGM Notes
      • npcBrother Alms
        • pageMain
      • npcKeth-Veyr, the Veilbreaker
        • pageMain
        • pageGM Notes: The Three Endings
      • npcOld Varla
        • pageMain
        • handoutPathfinder Player Core Character Sheet (Remaster)
      • npcThornwick (NPC Companion)
        • handoutPathfinder Player Core Character Sheet (Remaster)
        • pageMain

Area O2 — The Hall of Blades - Additonal Narrative

Area O2 — The Hall of Blades

The passage opens into a round chamber nearly sixty feet across. Hundreds of rusted swords have been driven point-first into the stone floor, leaving only their chipped blades and worn hilts exposed. They stand so close together that crossing the room feels like walking through a dead forest of iron.

At the center of the chamber, one sword remains untouched by rust. Its polished blade catches the light as though it had been forged only yesterday. Beyond it, the northern passage is sealed by a shimmering wall of force.

The Broken Spiral

The swords are not arranged at random. A character who succeeds at a DC 18 Perception check notices that the blades form a large spiral across the floor. A successful DC 16 Religion check identifies the pattern as the spiral of Pharasma, symbolizing the journey of souls through life, death, and judgment.

The spiral is broken in seven places. In some spots, a sword is missing. In others, the wrong sword has been placed.

To open the northern passage, the party must find all seven breaks, choose the correct swords from the surrounding chamber, and place them in the proper positions. Once the spiral is complete, the polished longsword at the center must be turned.

A character examining one of the damaged sections can attempt a DC 17 Religion check or a DC 19 Perception check to identify the correct replacement sword. Other characters can Aid normally. Placing a sword takes one Interact action.

Placing the wrong sword, or turning the central blade before all seven breaks have been repaired, triggers the trap.

Blade Storm Hazard 3

MAGICAL  TRAP


Stealth DC 20

Description Ancient magic shatters an incorrectly placed sword and hurls its fragments back at whoever disturbed the spiral.

Disable DC 18 Thievery to disrupt the runes around one broken section, or DC 17 Religion to place the correct sword and restore that part of the spiral. Completing the full spiral permanently disables the trap.


Shattering Blades [reaction]

Trigger A creature places the wrong sword into the spiral or turns the central longsword before the spiral is complete.

Effect The misplaced sword explodes into a spray of spectral iron. Creatures in a 15-foot cone aimed toward the triggering creature take 2d8+4 slashing damage, with a DC 20 basic Reflex save.

A creature that critically fails the save also takes 1d6 persistent bleed damage.

Reset The magic settles after 1 minute. The trap can then be triggered again. Any sword destroyed by the trap must be replaced before the spiral can be completed.

Completing the Spiral

When the final sword is set into place, pale silver light begins to travel along the spiral, moving inward toward the chamber’s center. Turning the polished longsword causes the northern barrier to flicker, crack, and vanish with a low metallic hum.

The central blade then loosens from the stone and can be removed. It is a +1 striking ghost touch longsword.

Read-only syndicated snapshot · Syndicated Aug 20, 2026, 2:59 AM. Content updates when the author syndicates again in Adventure Maker.

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