Corrupted Echo
CORRUPTED ECHO CREATURE 3
[UNCOMMON] [MEDIUM] [INCORPOREAL] [SPIRIT] [UNDEAD]
A distorted spirit torn from the soul-streams of the Boneyard, its form constantly flickering as it lashed out with void energy.
Perception +9; darkvision
Languages Common, Necril (understands, but can only emit distorted echoes)
Skills Acrobatics +10, Intimidation +8, Stealth +10
Str -5, Dex +3, Con +1, Int -2, Wis +2, Cha +3
AC 18; Fort +6, Ref +10, Will +9
HP 32 (void healing); Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 3 (except force, ghost touch, or vitality; double resistance vs. non-magical)
Speed fly 30 feet
Melee ◆ Void Claw +10 (agile, finesse, magical), Damage 1d6+3 spirit damage plus 1d4 void damage.
Distortion Step ◆ (teleportation, void)
The echo blinks through the fraying boundary of the Veil, teleporting up to 15 feet to an open space it can see. Its next Void Claw Strike before the end of its turn gains a +1 status bonus to attack rolls.
Spike of Dissonance ◆◆ (emotion, fear, mental)
The echo projects a agonizing burst of broken memories into the mind of a target within 30 feet. The target must attempt a DC 19 Will save.
Critical Success: The target is unaffected.
Success: The target takes 1d6 mental damage.
Failure: The target takes 2d6 mental damage and becomes frightened 1.
Critical Failure: The target takes 4d6 mental damage and becomes frightened 2.