The Shattered Veil (SV1) (Act 1 + 2) (gemini) (KEEP)

Snapshot · Aug 20, 2026, 2:59 AM

  • The Shattered Veil (SV1) (Act 1 + 2) (gemini) (KEEP)
    • narrativeAdventure Summary
    • narrativeAdventure Background
    • narrativeRunning This Adventure
    • articleGM Brief: Incorporeal Targets
    • articleGazetteer: Thornwick
    • Acts
      • actAct 1 — The Haunting of Thornwick
        • articleDM Guide: Act 1 Narrative Arc
        • articleThreshold Seeds
        • handoutPlayer Handout: Sister Mirela's Letter
        • mapThornwick Village Map
        • sceneThornwick Village
          • encounterThe Bleating Lamb
            • handoutGrist Mallow — Player Notes
          • encounterEchoes in the Cemetery
            • mapThornwick Cemetery Map
            • monster blockModerate — 4× Thornwick Echo
            • treasureLow — Cemetery Cache
          • encounterDAY Church of Pharasma
          • encounterNIGHT The Church Siege (3rd night)
            • articleSister Mirela Tactics
            • pageGM Note: Running Wave Transitions
            • mapThe Church of Pharasma - GM
            • mapThe Church of Pharasma - Players
            • monster block7x - Thornwick Echo
            • monster block1x - Coalesced Echo
            • monster block1x - Threshold-Resonant Echo
          • encounterThe Church Crypt
          • encounterOld Varla's Hut
          • encounterBlacksmith
          • encounterStable
          • encounterT8 - T9 — Woodcutter, Chicken Coop, Veggie Garden
        • sidebarGM Advice: Mirela's Offer - Act 2
        • narrativeAct 1 Epilogue
      • actAct 2 — The Ossuary of Forgotten Swords
        • narrativeAct 2 Prologue
        • narrativeSelene — GM Backstory
        • mapApproach to the Ossuary
        • sceneApproach to the Ossuary
          • monster blockIron Automation
          • subsceneArea W1 - The Broken Road Ambush
            • encounterRavine Ambush
            • encounterBandit Home
              • narrativeStealth and Hostage Rescue — Harrow Wayfarer Camp
              • pageAccomplishment XP — Marta’s Rescue
            • monster blockHarrow
            • mapHarrow Wayfarer Camp
          • encounterArea W2
            • monster blockWild Den
          • encounterArea W3 — Roadside Shrine
          • encounterArea W4 — Trader Encounter
          • encounterArea W5 — Puzzle Stairs
        • sceneThe Ossuary Depths
          • narrativeWhere the Party Discovers Selene's Name
          • mapOssuary Dungeon Map
          • encounterCombat — The Entry Warrens
            • monster blockModerate — 3× Bone Scavenger + 2× Cultist Lookout
          • encounterThe Hall of Blades
            • handoutHall of Blades — Visual Aid
          • encounterThe Cultist Shrine
            • monster blockModerate — Brother Alms + 6× Cultist Guard
            • monster blockCultist Guards
            • articleTactics & Wave Mechanics
            • treasureModerate — Cultist Shrine Loot
            • narrativeWhy the Flock is in the Ossuary
          • encounterCombat — The Soul-Hunger
            • sidebarGM Brief: The Soul-Hunger
            • monster blockExtreme — The Soul-Hunger (Selene)
            • monster blockEcho of the Slain
            • treasureModerate — Shard Chamber Treasure
            • narrativeBonus: Shard 2 & The Redemption Path (
      • actAct 3 — The Threshold of Souls
        • sceneThe Threshold Complex
          • encounterCourtyard of Passage
            • mapCourtyard of Passage
            • monster blockSevere — Veilbreaker's Champion + 5× Corrupted Echo
            • monster blockVeilbreaker's Champion
            • monster blockCorrupted Echo
            • monster blockThreshold Guardian
            • monster blockPsychopomp Defender
          • mapThreshold of Souls Map
          • encounterThe Hall of Weighing
            • handoutHall of Weighing — Player Handout
          • encounterThe Gallery of Faces
          • encounterThe Veilbreaker's Avatar
            • monster blockExtreme — Veilbreaker's Avatar (3-Phase Boss)
            • treasureHigh — Judgment Chamber Hoard
          • subsceneThe Fraying Veil (Climax)
            • sidebarGM Brief: Running the Climax
        • sidebarGM Brief: The Third Path
        • articleGM Brief: The Veilbreaker's Philosophy
      • bucketBucket
        • random tableRandom Echo Encounters (staged)
        • articleArea O2 — The Hall of Blades - Additonal Narrative
        • articleAct 1 — Echo Bestiary
        • handoutThornwick Village Rumors (staged)
        • articleThe Shattered God — Lore Reference
        • monster blockSevere - Church Siege
    • NPCs
      • npcSister Mirela Voss
        • handoutPathfinder Player Core Character Sheet (Remaster)
        • pageMain
        • pageGM Notes
      • npcBrother Alms
        • pageMain
      • npcKeth-Veyr, the Veilbreaker
        • pageMain
        • pageGM Notes: The Three Endings
      • npcOld Varla
        • pageMain
        • handoutPathfinder Player Core Character Sheet (Remaster)
      • npcThornwick (NPC Companion)
        • handoutPathfinder Player Core Character Sheet (Remaster)
        • pageMain

Selene — GM Backstory

Act 2 Lore · The Tragedy of Selene

Selene, the Lost Psychopomp

Before she became the Soul-Hunger, Selene served Pharasma for four centuries as a nosoi—a type of tiny, bird-like psychopomp from the Boneyard. Standard nosois are no larger than a songbird, appearing as iridescent ravens or whippoorwills wearing delicate porcelain masks. As scribes, messengers, and gentle caretakers of the dead, nosois record the names of the departed and ensure souls make their journey to judgment without fear or interference.

Selene was never a warrior. Her gifts were patience, compassion, and a singing voice that could calm even the most terrified, violent ghost. She possessed a deep fascination with mortal poetry, particularly regional funeral dirges, and she always made a point to learn and recite the names of the dead she ferried across the River of Souls.

When the first planar ripples leaked into the valley, Selene volunteered to investigate alone. She found the subterranean tear beneath Thornwick too late: Brother Alms and his cultists had already rooted the first Threshold Seed into the bedrock and moved on. Selene tried to contain the corruption rather than shatter it, believing her divine nature could purify the Seed through sheer proximity and sacred prayer. Instead, the Seed fed on her essence.

The transformation was grotesquely physical. As the void corruption flooded her small divine frame, her once-Tiny songbird body swelled and warped into a hideous, Medium-sized creature—her iridescent feathers turning to jagged obsidian quills, her porcelain mask shattering into floating void-shards, and her wings stretching to a six-foot span. Her divine purpose inverted completely: where once she guided souls to judgment, the planar corruption reforged her into something that devoured them before they could reach the Boneyard.

She fled to the Ossuary of Forgotten Swords because its mass graves offered a dense concentration of restless, unjudged spirits—fuel for a hunger her swollen form could no longer control.

The Cult's Trap

Brother Alms did not create Selene directly, but he anticipated her. He planted the second Threshold Seed in the ossuary knowing a divine psychopomp would eventually come to investigate, and that the Seed’s resonance would corrupt and mutate her into a terrifying guardian. To Brother Alms and the Flock of the Open Grave, Selene's monstrous transformation is proof of their thesis: that even Pharasma's divine caretakers can be unmade and the boundary of death shattered.

What Remains Inside the Hunger

Fragments of Selene's true nosoi spirit still survive inside the bloated, corrupted entity. Her love of names, her overwhelming guilt, and her terror of her own mutated hunger remain intact beneath the rage. These lingering memories form the cracks through which redemption—or a non-violent purification—might reach her during the Act 2 climax.

GM Roleplay Hook: The Name Trait

If a player character speaks their full name aloud or calls Selene by her true name during combat, she must attempt a DC 20 Will save. On a failure, she becomes sickened 1 for 1 round as her true nosoi personality briefly struggles against the void hunger consuming her oversized frame.

Read-only syndicated snapshot · Syndicated Aug 20, 2026, 2:59 AM. Content updates when the author syndicates again in Adventure Maker.

Made with Amba. Want to try it? Check out Amba — free to use.