Psychopomp Defender
PSYCHOPOMP DEFENDER CREATURE 2
[UNCOMMON] [MEDIUM] [MONITOR] [PSYCHOPOMP]
A masked, raven-feathered guardian bound to Pharasma's service, holding the western line against the encroaching echoes.
Perception +10; darkvision, spirit sense 60 feet
Languages Chthonian, Diabolic, Requian
Skills Athletics +8, Boneyard Lore +6, Religion +8, Stealth +7
Str +2, Dex +3, Con +2, Int +0, Wis +4, Cha +1
Spirit Sense (divination) The defender senses undead, spirits, and incorporeal creatures within 60 feet.
AC 18; Fort +8, Ref +9, Will +10
HP 30; Immunities death effects, disease; Resistances vitality 3, void 3
Speed 25 feet, fly 30 feet
Melee ◆ Spiral Spear +10 (magical, reach 10 ft), Damage 1d8+2 piercing plus 1d4 spirit damage.
Ranged ◆ Scythe-Feather +10 (agile, range increment 20 ft, spirit), Damage 1d6+2 spirit damage.
Disrupt Incorporeal ◆◆ (divine, spirit)
The defender sweeps its weapon in a wide arc stamped with Pharasma's seal. Make a melee Spiral Spear Strike against a target. This Strike bypasses up to 5 points of the target's resistance to incorporeal or non-magical damage. If the Strike hits an incorporeal creature, that creature is slowed 1 until the end of its next turn.