The Price of Prophecy (Production)
Pathfinder Second Edition

Player syndication

Snapshot · Oct 3, 2026, 3:50 AM

  • The Price of Prophecy (Production)
    • Module artifacts
      • folderHandouts
        • handoutThe Palakar Forest & The Town of Macridi
        • handoutTar Taargadth
        • handoutOath of Everlasting Friendship
        • handoutNew Macridi
        • handoutThe Blight of 4719
        • handoutLevel 1-2 Treasure Menu
        • handoutNew Macridi — Magical Services
      • folderItems
        • itemAlchemical Reagent Bundle
        • itemCedar Court Amber
      • folderImages
        • imageGolden Hand Seal
      • folderMaps
        • mapDruma WikiPath
        • mapMacridi Area
        • mapKerse
        • mapNew Macridi
        • mapNew Macridi (blocks color)
      • folderPages
        • pageThe Price of Prophecy - PC Guide
        • pagePlayer Reference - Lores
      • folderPDFs
        • pdfDruma_and_Northern_Shining_Kingdoms_Player_Reference
    • Acts
      • actA1Investigating Reiver's Right
        • sceneS1Briefing at Karland's Sawmill
          • handoutInvestigate Reiver's Right
          • encounterE1Meeting Danum Karland
            • imageBlighted Log
            • checklistTakeaways from Karland's Sawmill
          • checklistKarland's Sawmill — Contract
        • sceneS2Around Town Macridi
          • mapOld Macridi (Unmarked)
          • encounterE1Karland's Sawmill
          • handoutOld Macridi — Spellcasting Services
          • encounterE2Fanciful Inquiries
            • sidebarBuying Maps
          • encounterE3The Gilded Ledger Tavern
            • handoutRecover the Boles
          • encounterE5Sanctitude Saunas
            • articleThe Empty Private Chamber
          • encounterE6The Iron-Root Apothecary
            • treasureIron-Root Apothecary — Alchemist Supplies
          • encounterE8The Veridical Scriptorium
            • handoutTakeaways from Veridical Scriptorium
            • imageGolden Hand Stamp
          • encounterE9The Watchmaker's Loft
            • treasureWatchmen's Loft List
        • sceneS3The Darkwood at Mudjaw Reach
          • encounterE1Getting the Darkwood
            • mapMudjaw Beach sketch
            • articleMudjaw Beach Field Reconnaissance
            • mapMudjaw Beach
        • sceneS4The North Road
          • mapNorth Road - Sketch
        • sceneS6Reiver's Right
          • mapReiver's Right Sketch (Unmarked)
        • sceneS7Epilogue to Reiver's Right
          • treasureConsolidated Treasure Menu
    • Reference
      • imageShining Lands 1
      • imageShining Lands 2
      • imageDruma
      • imagemacridi-2
      • imagemacridi-1
      • imageDruma, Profit and Prophecy
      • imageBlighted Fey - 1
      • imageBlighted Fey - 2
      • imageForest Blight
      • imageBlight
    • Inbox
      • mailA Note from Iron-Root Apothecary
      • mailReiver’s Right — Halven Dorr Missing
      • mailMaps of New Macridi and Kerse compliments of Darno Karland
      • mailA Piece of Timber I Need Back
    • PCs
      • pcUlysses
        • pageStat Block
      • pcKota
        • pageStat Block
      • pcMalkus
        • pageStat Block
      • pcSkye Flamebelch
        • pageStat Block
      • pcDoku
        • pageStat Block

New Macridi — Magical Services

New Macridi — Magical Services

Spellcasting Services

Healing, Divinations, Wards & Professional Magic

New Macridi is large and prosperous enough to support a useful community of priests, scholars, healers, traveling spellcasters, and independent magical practitioners.

Adventurers can generally arrange the kinds of magical services expected by parties operating in the region, including common spells through 4th rank. More powerful or exceptionally specialized magic is normally sought in Kerse.

Where to Ask

Establishment Typical Services
Temple of the Confluence The most dependable source of healing, restorative magic, blessings, protections, condition removal, and other divine or spiritual services.
Confluence Scriptorium Maintains contacts with scholars, tutors, scribes, and independent spellcasters. A good place to seek arcane or occult services, magical research, translations, or instruction in new spells.
Cedarheart Apothecary Can arrange healing and nature-oriented magical services, particularly those involving plants, poison, disease, medicine, or wilderness travel.
Wayfarer's Exchange Helps travelers locate independent practitioners and arrange appointments. Requests beyond New Macridi's capabilities can also be referred to specialists in Kerse.

Typical Spellcasting Prices

Spell Rank Typical Price Availability
1st 3 gp Readily available
2nd 7 gp Readily available
3rd 18 gp Generally available
4th 40 gp Available, though a particular practitioner may need to be located
5th rank or higher — Seek services in Kerse
Finding the Right Spellcaster

Spellcasting is a professional service rather than something purchased from a shelf. A suitable practitioner must know the requested spell and be willing to cast it.

Common spells are the easiest to arrange. Uncommon, rare, or highly specialized magic may require additional expense, special contacts, or a journey to Kerse.

Any costly material required by a spell is paid separately from the normal spellcasting fee.

Learning Spells

Spellcasters looking to expand their repertoire can inquire at the Confluence Scriptorium, the Temple of the Confluence, or among independent practitioners working in the settlement.

Common spells appropriate to adventurers operating around New Macridi can generally be found with sufficient time. More advanced, unusual, or closely guarded magic is likely to require contacts in Kerse.

Click here to add a comment

Read-only syndicated snapshot · Player syndication · Syndicated Oct 3, 2026, 3:50 AM. Content updates when the author syndicates again in Adventure Maker.

Made with Amba. Want to try it? Check out Amba — free to use.