The Price of Prophecy (Production)
Pathfinder Second Edition

Player syndication

Snapshot · Oct 16, 2026, 2:02 AM

  • The Price of Prophecy (Production)
    • Module artifacts
      • folderGuides
        • handoutLevel 1-2 Treasure Menu
        • handoutLevel 2–3 Treasure Menu
      • folderTreasures
        • itemLantern of Last Echoes
        • itemThuld’s Pattern Awl
      • folderHandouts
        • handoutThe Palakar Forest & The Town of Macridi
        • handoutTar Taargadth
        • handoutOath of Everlasting Friendship
        • handoutNew Macridi
        • handoutThe Blight of 4719
        • handoutNew Macridi — Magical Services
      • folderItems
        • itemAlchemical Reagent Bundle
        • itemCedar Court Amber
      • folderImages
        • imageGolden Hand Seal
        • imageThe Quiet Current Seal
      • folderMaps
        • mapDruma WikiPath
        • mapOld Macridi
        • mapMacridi Area
        • mapKerse
        • mapNew Macridi
        • mapNew Macridi (blocks color)
        • mapPetitioner's Port
      • folderPages
        • pageThe Price of Prophecy - PC Guide
        • pagePlayer Reference - Lores
      • folderPDFs
        • pdfDruma_and_Northern_Shining_Kingdoms_Player_Reference
    • Checklists
      • checklistKarland's Sawmill — Contract
      • checklistTakeaways from Karland's Sawmill
    • Shops
      • shopApothecary Alchemical Supplies
      • shopFanciful Inquiries — Shop Menu
      • shopTallow's Odds and Ends
    • Acts
      • actA1Investigating Reiver's Right
        • sceneS1Briefing at Karland's Sawmill
          • handoutInvestigate Reiver's Right
          • encounterE1Meeting Danum Karland
            • imageBlighted Log
            • checklistTakeaways from Karland's Sawmill
          • checklistKarland's Sawmill — Contract
        • sceneS2Around Town Macridi
          • mapOld Macridi (Unmarked)
          • encounterE1Karland's Sawmill
          • handoutOld Macridi — Spellcasting Services
          • encounterE2Fanciful Inquiries
            • shopFanciful Inquiries — Shop Menu
          • encounterE3The Gilded Ledger Tavern
            • handoutRecover the Boles
          • encounterE5Sanctitude Saunas
            • articleThe Empty Private Chamber
          • encounterE6The Iron-Root Apothecary
            • treasureIron-Root Apothecary — Alchemist Supplies
            • shopApothecary Alchemical Supplies
          • encounterE8The Veridical Scriptorium
            • handoutTakeaways from Veridical Scriptorium
            • imageGolden Hand Stamp
          • encounterE9The Watchmaker's Loft
            • treasureWatchmen's Loft List
        • sceneS3The Darkwood at Mudjaw Reach
          • encounterE1Getting the Darkwood
            • mapMudjaw Beach sketch
            • articleMudjaw Beach Field Reconnaissance
            • mapMudjaw Beach
        • sceneS4The North Road
          • mapNorth Road - Sketch
        • sceneS6Reiver's Right
          • encounterE4Foreman's Hall / Camp Hall
            • letterForeman Hendrick's Log Book
          • mapReiver's Right Sketch (Unmarked)
          • shopTallow's Odds and Ends
          • encounterE15Watchtower
            • letterFound Letter
          • subsceneSS1E18 - The Lower Works
            • encounterE18Concealed Entrance
              • treasureLower Works Shift Key
        • sceneS7Epilogue to Reiver's Right
          • treasureConsolidated Treasure Menu - Lv1 - 2
    • Reference
      • imageShining Lands 1
      • imageShining Lands 2
      • imageDruma
      • imagemacridi-2
      • imagemacridi-1
      • imageDruma, Profit and Prophecy
      • imageBlighted Fey - 1
      • imageBlighted Fey - 2
      • imageForest Blight
      • imageBlight
    • Inbox
      • mailA Note from Iron-Root Apothecary
      • mailReiver’s Right — Halven Dorr Missing
      • mailMaps of New Macridi and Kerse compliments of Darno Karland
      • mailA Piece of Timber I Need Back
      • mailA Small Matter at Reiver's Right
      • mailRegarding the Blackjacket Scout
    • PCs
      • pcUlysses
        • pageStat Block
      • pcKota
        • pageStat Block
      • pcMalkus
        • pageStat Block
      • pcSkye Flamebelch
        • pageStat Block
      • pcDoku
        • pageStat Block

Lantern of Last Echoes

Lantern of Last Echoes
LANTERN OF LAST ECHOES                                             ITEM 2
Uncommon • Occult
Price 30 gp
Usage held in 1 hand; Bulk L

An ornate brass-framed lantern holds cloudy teal glass and a pale, smokeless flame. A skull-shaped face decorates its cage. Old investigators of the river trade used such lanterns to reconstruct disasters and disappearances.

The lantern continuously sheds magical bright light in a 20-foot radius and dim light for the next 20 feet. Its flame requires no fuel or oxygen and gives off no heat. An Interact action opens or closes its shutters, revealing or concealing the light.

Activate—Final Glimmer [two-actions] (concentrate, manipulate)
Frequency once per day
Requirements You are within 10 feet of identifiable physical remains of a creature that died within the past 7 days.
Effect The lantern projects a silent image of one sensory fragment from the creature's final moments, chosen by the GM. The image lasts up to 6 seconds and provides at least one concrete, truthful clue: a distinctive doorway, a tool used in the attack, black roots beside a timber brace, or a similarly observable detail. Eligible remains always yield a clue; no check is required.

The image cannot communicate, answer questions, disclose thoughts, or reproduce legible writing. It can show an attacker's outline or visible features but does not supply a name or confirm an identity. The lantern draws a lingering echo from the remains; it neither summons nor speaks to the dead.

Special No investment or spellcasting is required. This activation has no effect on thralls and does not modify necromancer class abilities. Its daily use belongs to the item and does not refresh when passed to another creature.

Custom homebrew permanent item.

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Read-only syndicated snapshot · Player syndication · Syndicated Oct 16, 2026, 2:02 AM. Content updates when the author syndicates again in Adventure Maker.

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