Old Macridi — Spellcasting Services
Old Macridi — Spellcasting Services
Learning Spells in Old Macridi
Teachers, Formulae, Old Texts, and Practical Magic
Old Macridi has no formal magical academy, but spellcasters can find several residents willing to teach spells or provide access to magical writings. Availability varies by magical tradition and by the interests of the instructor.
| Location | Traditions | What Can Be Learned |
|---|---|---|
| Veridical Scriptorium | Arcane, Occult | The Scriptorium maintains copied texts, private journals, old contracts, annotated spell manuscripts, and a small collection of purchased spellbooks. It is the best place in Old Macridi to look for conventional written magic. |
|
Iron-Root Apothecary Morwenna Iron-Root |
Primal, Arcane | Morwenna teaches practical magic concerned with plants, poison, medicine, preservation, detection, and the manipulation of natural materials. Her collection favors useful field magic over flashy combat spells. |
| Assembly Institute | Divine, Occult | Teachers and visiting lecturers maintain religious, philosophical, and esoteric texts. Divine instruction is generally available for common devotional and protective magic, while occult instruction depends heavily on which scholars are currently in residence. |
| Sanctitude Saunas | Divine, Occult | The Saunas employ attendants and spiritual practitioners versed in magic associated with rest, purification, health, emotional balance, dreams, and recovery. Instruction is normally arranged privately. |
|
Fanciful Inquiries Sorzmig Koob |
Arcane, Occult | Sorzmig occasionally acquires strange maps, expedition journals, travelers' spellbooks, coded manuscripts, and other magical writings. His selection is unpredictable, but unusual utility and exploration magic sometimes appears here. |
|
The Watchmaker's Loft Orvik Brasshand |
Arcane | Orvik's magical knowledge is narrow and highly practical. His notes and contacts favor magic dealing with measurement, observation, timekeeping, detection, light, distance, and precision. |
| Gilded Ledger Tavern | Any | The tavern is not itself a magical school, but traveling priests, merchants, adventurers, sailors, and spellcasters routinely pass through. A character looking for a teacher of a particular common spell can ask around and may be directed to someone currently staying in town. |
Learning a Spell
A spellcaster can learn from a willing instructor who knows the spell or from suitable magical writing. The spell must belong to one of the character's magical traditions.
Common spells are generally obtainable somewhere in Old Macridi, though no single establishment maintains every spell. Uncommon or particularly unusual magic usually requires locating a specific teacher, manuscript, or other source.
Best Place by Tradition
| Tradition | Best Starting Point |
|---|---|
| Arcane | Veridical Scriptorium |
| Divine | Assembly Institute |
| Occult | Veridical Scriptorium or Assembly Institute |
| Primal | Iron-Root Apothecary |