The Price of Prophecy (Production)
Pathfinder Second Edition

Player syndication

Snapshot · Nov 14, 2026, 6:33 PM

  • The Price of Prophecy (Production)
    • Module artifacts
      • folderHandouts
        • handoutThe Palakar Forest & The Town of Macridi
        • handoutTar Taargadth
        • handoutOath of Everlasting Friendship
        • handoutNew Macridi
        • handoutThe Blight of 4719
        • handoutNew Macridi — Magical Services
      • folderGuides
        • handoutLevel 1-2 Treasure Menu
        • handoutLevel 2–3 Treasure Menu
      • folderTreasures
        • itemBrassbound Hero’s Mark
        • itemAmberglass Reagent Case
        • itemLantern of Last Echoes
        • itemThuld’s Pattern Awl
      • folderItems
        • itemAlchemical Reagent Bundle
        • itemCedar Court Amber
      • folderImages
        • imageGolden Hand Seal
        • imageThe Quiet Current Seal
      • folderMaps
        • mapDruma WikiPath
        • mapOld Macridi
        • mapMacridi Area
        • mapKerse
        • mapNew Macridi
        • mapNew Macridi (blocks color)
        • mapPetitioner's Port
        • mapMudjaw Beach sketch
      • folderPages
        • pageThe Price of Prophecy - PC Guide
        • pagePlayer Reference - Lores
      • folderMonsters
        • monster blockBarrow Clay Sentinel
        • monster blockInfernal Rootling
        • monster blockInfernal Thornling
      • folderArticles
        • articleDesolation Blade Mounds
      • folderPDFs
        • pdfDruma_and_Northern_Shining_Kingdoms_Player_Reference
      • folderRecaps
        • narrativeStart to 10/28
    • Checklists
      • checklistKarland's Sawmill — Contract
      • checklistTakeaways from Karland's Sawmill
    • Shops
      • shopApothecary Alchemical Supplies
      • shopFanciful Inquiries — Shop Menu
      • shopTallow's Odds and Ends
    • Acts
      • actA1Investigating Reiver's Right
        • sceneS1Briefing at Karland's Sawmill
          • handoutInvestigate Reiver's Right
          • encounterE1Meeting Danum Karland
            • imageBlighted Log
            • checklistTakeaways from Karland's Sawmill
          • checklistKarland's Sawmill — Contract
        • sceneS2Around Town Macridi
          • mapOld Macridi (Unmarked)
          • encounterE1Karland's Sawmill
          • handoutOld Macridi — Spellcasting Services
          • encounterE2Fanciful Inquiries
            • shopFanciful Inquiries — Shop Menu
          • encounterE3The Gilded Ledger Tavern
            • handoutRecover the Boles
          • encounterE5Sanctitude Saunas
            • articleThe Empty Private Chamber
          • encounterE6The Iron-Root Apothecary
            • treasureIron-Root Apothecary — Alchemist Supplies
            • shopApothecary Alchemical Supplies
          • encounterE8The Veridical Scriptorium
            • handoutTakeaways from Veridical Scriptorium
            • imageGolden Hand Stamp
          • encounterE9The Watchmaker's Loft
            • treasureWatchmen's Loft List
        • sceneS3The Darkwood at Mudjaw Reach
          • encounterE1Getting the Darkwood
            • articleMudjaw Beach Field Reconnaissance
            • mapMudjaw Beach
        • sceneS4The North Road
          • mapNorth Road - Sketch
        • sceneS6Reiver's Right
          • encounterE4Foreman's Hall / Camp Hall
            • letterForeman Hendrick's Log Book
          • mapReiver's Right Sketch (Unmarked)
          • shopTallow's Odds and Ends
          • encounterE15Watchtower
            • letterFound Letter
          • subsceneSS1E18 - The Lower Works
            • encounterE1Concealed Entrance
              • treasureLower Works Shift Key
            • encounterE6Western Excavation
              • treasureMacridi Blade Survey Token
              • treasureThe Barrow Reliquary
            • encounterE8Workers' Quarters
              • treasureLower Works Crew Roster
              • treasureDerrin Hale Freight Chit
              • treasureWorkers' Lockbox
        • sceneS7Epilogue to Reiver's Right
          • treasureConsolidated Treasure Menu - Lv1 - 2
      • actA2Kerse
        • articleKerse Downtime — Level 2 to Level 3 (Act 2)
        • handoutDruma — Dwarven Rivercraft
    • Reference
      • imageShining Lands 1
      • imageShining Lands 2
      • imageDruma
      • imagemacridi-2
      • imagemacridi-1
      • imageDruma, Profit and Prophecy
      • imageBlighted Fey - 1
      • imageBlighted Fey - 2
      • imageForest Blight
      • imageBlight
    • Inbox
      • mailA Note from Iron-Root Apothecary
      • mailReiver’s Right — Halven Dorr Missing
      • mailMaps of New Macridi and Kerse compliments of Darno Karland
      • mailA Piece of Timber I Need Back
      • mailA Small Matter at Reiver's Right
      • mailRegarding the Blackjacket Scout
    • PCs
      • pcUlysses
        • pageStat Block
      • pcBashi Dai
      • pcSkye Flamebelch
        • pageStat Block

Alchemical Reagent Bundle

Alchemical Reagent Bundle
Alchemical Item

Alchemical Reagent Bundle

Raw Ingredients from the Iron-Root Apothecary

Item 0 Price 1 gp Bulk L

Alchemical Consumable Custom

An Alchemical Reagent Bundle is a compact assortment of preserved herbs, minerals, oils, powders, containers, and other common substances used by working alchemists. Morwenna Iron-Root prepares these bundles for travelers, healers, and craftspeople who need useful reagents without carrying a full apothecary.

Crafting Materials

1 gp of Common Reagents

The bundle provides 1 gp of raw materials that can be expended toward Crafting common alchemical items. Individual ingredients normally have negligible resale value once the bundle has been opened and divided for use.

Ingredient Typical Use
Powdered Ironroot Stabilizing agent for medicinal elixirs, antidotes, and restorative mixtures.
Distilled Pine Resin Combustible binder used in bombs, incendiaries, and waterproof compounds.
Alchemical Salts Regulate acidity, preserve mixtures, and trigger controlled reactions.
Charcoal Powder Used in filtration, smoke mixtures, pigments, and combustible preparations.
Quicklime Caustic mineral used in corrosive compounds, drying agents, and water-reactive mixtures.
Fungal Culture Base ingredient for antiplagues, medicinal compounds, and biological reagents.
Bitterleaf Extract Used in antitoxins, stimulants, and remedies for poison or nausea.
Rendered Tallow Carrier for salves, pastes, oils, and slow-burning compounds.
Glass Vials and Wax Stoppers Containers for mixing, storing, and transporting finished preparations.
Assorted Trace Reagents Sulfur, chalk, copper filings, dried moss, powdered bark, and similar minor ingredients.
Special Use

Blight Stabilization

Morwenna has selected several reagents in the bundle specifically because they are useful for cleaning and stabilizing creatures exposed to the strange oily sap found in blighted Palakar timber.

The blight can enter the body through prolonged skin contact, contaminated cuts or wounds, contact with the eyes or mouth, or through ingestion.

Activate

Prepare Stabilizing Treatment

Requirements You have an Alchemical Reagent Bundle and access to clean water or another suitable washing medium.

Effect You expend the entire bundle to prepare a cleansing wash, absorbent powder, and bitter medicinal draught for one exposed creature. The treatment takes approximately 10 minutes to administer.

  • Fresh Exposure: Thorough treatment removes remaining oily residue and greatly reduces the danger of the exposure progressing into an established infection.
  • Developing Blight: If the creature has already begun showing symptoms, the treatment stabilizes the infection for 24 hours.
  • Existing Symptoms: Stabilization prevents further progression during this period but does not remove symptoms that have already developed.
  • Not a Cure: An established blight infection cannot be removed with ordinary reagents. A specialized treatment or antidote is required.

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Read-only syndicated snapshot · Player syndication · Syndicated Nov 14, 2026, 6:33 PM. Content updates when the author syndicates again in Adventure Maker.

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