The Price of Prophecy (Production)
Pathfinder Second Edition

Player syndication

Snapshot · Oct 30, 2026, 2:01 AM

  • The Price of Prophecy (Production)
    • Module artifacts
      • folderTreasures
        • itemBrassbound Hero’s Mark
        • itemAmberglass Reagent Case
        • itemLantern of Last Echoes
        • itemThuld’s Pattern Awl
      • folderGuides
        • handoutLevel 1-2 Treasure Menu
        • handoutLevel 2–3 Treasure Menu
      • folderHandouts
        • handoutThe Palakar Forest & The Town of Macridi
        • handoutTar Taargadth
        • handoutOath of Everlasting Friendship
        • handoutNew Macridi
        • handoutThe Blight of 4719
        • handoutNew Macridi — Magical Services
      • folderItems
        • itemAlchemical Reagent Bundle
        • itemCedar Court Amber
      • folderImages
        • imageGolden Hand Seal
        • imageThe Quiet Current Seal
      • folderMaps
        • mapDruma WikiPath
        • mapOld Macridi
        • mapMacridi Area
        • mapKerse
        • mapNew Macridi
        • mapNew Macridi (blocks color)
        • mapPetitioner's Port
        • mapMudjaw Beach sketch
      • folderPages
        • pageThe Price of Prophecy - PC Guide
        • pagePlayer Reference - Lores
      • folderPDFs
        • pdfDruma_and_Northern_Shining_Kingdoms_Player_Reference
      • folderRecaps
        • narrativeStart to 10/28
    • Checklists
      • checklistKarland's Sawmill — Contract
      • checklistTakeaways from Karland's Sawmill
    • Shops
      • shopApothecary Alchemical Supplies
      • shopFanciful Inquiries — Shop Menu
      • shopTallow's Odds and Ends
    • Acts
      • actA1Investigating Reiver's Right
        • sceneS1Briefing at Karland's Sawmill
          • handoutInvestigate Reiver's Right
          • encounterE1Meeting Danum Karland
            • imageBlighted Log
            • checklistTakeaways from Karland's Sawmill
          • checklistKarland's Sawmill — Contract
        • sceneS2Around Town Macridi
          • mapOld Macridi (Unmarked)
          • encounterE1Karland's Sawmill
          • handoutOld Macridi — Spellcasting Services
          • encounterE2Fanciful Inquiries
            • shopFanciful Inquiries — Shop Menu
          • encounterE3The Gilded Ledger Tavern
            • handoutRecover the Boles
          • encounterE5Sanctitude Saunas
            • articleThe Empty Private Chamber
          • encounterE6The Iron-Root Apothecary
            • treasureIron-Root Apothecary — Alchemist Supplies
            • shopApothecary Alchemical Supplies
          • encounterE8The Veridical Scriptorium
            • handoutTakeaways from Veridical Scriptorium
            • imageGolden Hand Stamp
          • encounterE9The Watchmaker's Loft
            • treasureWatchmen's Loft List
        • sceneS3The Darkwood at Mudjaw Reach
          • encounterE1Getting the Darkwood
            • articleMudjaw Beach Field Reconnaissance
            • mapMudjaw Beach
        • sceneS4The North Road
          • mapNorth Road - Sketch
        • sceneS6Reiver's Right
          • encounterE4Foreman's Hall / Camp Hall
            • letterForeman Hendrick's Log Book
          • mapReiver's Right Sketch (Unmarked)
          • shopTallow's Odds and Ends
          • encounterE15Watchtower
            • letterFound Letter
          • subsceneSS1E18 - The Lower Works
            • encounterE18Concealed Entrance
              • treasureLower Works Shift Key
        • sceneS7Epilogue to Reiver's Right
          • treasureConsolidated Treasure Menu - Lv1 - 2
    • Reference
      • imageShining Lands 1
      • imageShining Lands 2
      • imageDruma
      • imagemacridi-2
      • imagemacridi-1
      • imageDruma, Profit and Prophecy
      • imageBlighted Fey - 1
      • imageBlighted Fey - 2
      • imageForest Blight
      • imageBlight
    • Inbox
      • mailA Note from Iron-Root Apothecary
      • mailReiver’s Right — Halven Dorr Missing
      • mailMaps of New Macridi and Kerse compliments of Darno Karland
      • mailA Piece of Timber I Need Back
      • mailA Small Matter at Reiver's Right
      • mailRegarding the Blackjacket Scout
    • PCs
      • pcUlysses
        • pageStat Block
      • pcBashi Dai
      • pcSkye Flamebelch
        • pageStat Block
      • pcDoku
        • pageStat Block

Amberglass Reagent Case

Amberglass Reagent Case

Amberglass Reagent Case

ITEM 2
UncommonMagical
Price 30 gp
Usage held in 2 hands during activation; Bulk L

A leather field case stamped with a Macridi apothecary’s seal holds a balance, brass pipettes, and amber-lined measuring vials designed to resist contamination from blighted sap. The reusable instruments fit into padded compartments.

Measured Reserve

ACTIVATION

Activate 10 minutes (exploration, manipulate)

Frequency twice per day
Requirements You have the advanced alchemy class feature, have a formula for a 1st-level alchemical consumable in your formula book, have access to your alchemist’s toolkit, and are performing your daily preparations.

Effect Using the advanced alchemy process, you prepare one additional 1st-level alchemical consumable whose formula is in your formula book. No additional raw materials or Crafting check are required. The consumable gains the infused trait, is separate from your normal advanced alchemy allotment, and remains potent for 24 hours or until your next daily preparations, whichever comes first.

Limitations The case creates one additional item per activation, not a batch or multiple copies. It does not produce versatile vials or change Quick Alchemy, your maximum versatile vials, or their regeneration.

Alchemical Assessment

FEAT 1

Source: Player Core 2 · Alchemist class feat (remastered from Alchemical Savant)

Alchemist
Prerequisites trained in Crafting

Item benefit While you are an alchemist trained in Crafting and are carrying the reagent case, you gain the benefits of Alchemical Assessment. If you already have this feat, the benefits do not stack.

Effect When you use Crafting to Identify Alchemy on an alchemical item you hold, you can do so as a single action rather than spending 10 minutes.

This ability does not identify an item automatically, waive the Crafting check, provide new formulas, or increase your advanced alchemy allotment.

Prestidigitation ◆◆

CANTRIP 1

Source: Player Core · Utility cantrip

Item activation ◆◆ (concentrate, manipulate); Frequency at will; Requirements you are holding the case. You cast Prestidigitation at rank 1 through the case without needing spellcasting ability.
CantripConcentrateManipulate
Traditions Arcane, Divine, Occult, Primal
Cast ◆◆
Range 10 feet
Targets 1 object (Cook, Lift, or Tidy only)
Duration sustained

You perform small magical effects, choosing one option each time you Sustain the spell.

Cook Cool, warm, or flavor 1 pound of nonliving material.

Lift Slowly lift an unattended object of light Bulk or less, 1 foot off the ground.

Make Create a temporary, crude, fragile object of negligible Bulk from magical substance. It cannot be used as a tool, weapon, or spell component.

Tidy Color, clean, or soil an object of light Bulk or less. Cleaning an object of 1 Bulk requires 10 rounds of concentration; larger objects take about 1 minute per Bulk.

The spell cannot deal damage or impose adverse conditions. Changes other than the listed exceptions last only while the spell is sustained.

The case casts this cantrip at rank 1. Prestidigitation cannot replace alchemical reagents, prepare an infused item, or neutralize an infernal seedling.

Special No investment is required. A creature without advanced alchemy can use the instruments as ordinary equipment and activate Prestidigitation, but cannot use Measured Reserve. The Alchemical Assessment benefit requires an alchemist trained in Crafting. The case grants no extra versatile vials or class resources. Measured Reserve’s daily uses belong to the item and do not reset when it changes hands.

GM Placement A guarded reagent cache in the Lower Works, or a gift from Morwenna Iron-Root.

Custom homebrew permanent item.

Read-only syndicated snapshot · Player syndication · Syndicated Oct 30, 2026, 2:01 AM. Content updates when the author syndicates again in Adventure Maker.

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