The Price of Prophecy (Production)
Pathfinder Second Edition

Player syndication

Snapshot · Nov 14, 2026, 6:33 PM

  • The Price of Prophecy (Production)
    • Module artifacts
      • folderHandouts
        • handoutThe Palakar Forest & The Town of Macridi
        • handoutTar Taargadth
        • handoutOath of Everlasting Friendship
        • handoutNew Macridi
        • handoutThe Blight of 4719
        • handoutNew Macridi — Magical Services
      • folderGuides
        • handoutLevel 1-2 Treasure Menu
        • handoutLevel 2–3 Treasure Menu
      • folderTreasures
        • itemBrassbound Hero’s Mark
        • itemAmberglass Reagent Case
        • itemLantern of Last Echoes
        • itemThuld’s Pattern Awl
      • folderItems
        • itemAlchemical Reagent Bundle
        • itemCedar Court Amber
      • folderImages
        • imageGolden Hand Seal
        • imageThe Quiet Current Seal
      • folderMaps
        • mapDruma WikiPath
        • mapOld Macridi
        • mapMacridi Area
        • mapKerse
        • mapNew Macridi
        • mapNew Macridi (blocks color)
        • mapPetitioner's Port
        • mapMudjaw Beach sketch
      • folderPages
        • pageThe Price of Prophecy - PC Guide
        • pagePlayer Reference - Lores
      • folderMonsters
        • monster blockBarrow Clay Sentinel
        • monster blockInfernal Rootling
        • monster blockInfernal Thornling
      • folderArticles
        • articleDesolation Blade Mounds
      • folderPDFs
        • pdfDruma_and_Northern_Shining_Kingdoms_Player_Reference
      • folderRecaps
        • narrativeStart to 10/28
    • Checklists
      • checklistKarland's Sawmill — Contract
      • checklistTakeaways from Karland's Sawmill
    • Shops
      • shopApothecary Alchemical Supplies
      • shopFanciful Inquiries — Shop Menu
      • shopTallow's Odds and Ends
    • Acts
      • actA1Investigating Reiver's Right
        • sceneS1Briefing at Karland's Sawmill
          • handoutInvestigate Reiver's Right
          • encounterE1Meeting Danum Karland
            • imageBlighted Log
            • checklistTakeaways from Karland's Sawmill
          • checklistKarland's Sawmill — Contract
        • sceneS2Around Town Macridi
          • mapOld Macridi (Unmarked)
          • encounterE1Karland's Sawmill
          • handoutOld Macridi — Spellcasting Services
          • encounterE2Fanciful Inquiries
            • shopFanciful Inquiries — Shop Menu
          • encounterE3The Gilded Ledger Tavern
            • handoutRecover the Boles
          • encounterE5Sanctitude Saunas
            • articleThe Empty Private Chamber
          • encounterE6The Iron-Root Apothecary
            • treasureIron-Root Apothecary — Alchemist Supplies
            • shopApothecary Alchemical Supplies
          • encounterE8The Veridical Scriptorium
            • handoutTakeaways from Veridical Scriptorium
            • imageGolden Hand Stamp
          • encounterE9The Watchmaker's Loft
            • treasureWatchmen's Loft List
        • sceneS3The Darkwood at Mudjaw Reach
          • encounterE1Getting the Darkwood
            • articleMudjaw Beach Field Reconnaissance
            • mapMudjaw Beach
        • sceneS4The North Road
          • mapNorth Road - Sketch
        • sceneS6Reiver's Right
          • encounterE4Foreman's Hall / Camp Hall
            • letterForeman Hendrick's Log Book
          • mapReiver's Right Sketch (Unmarked)
          • shopTallow's Odds and Ends
          • encounterE15Watchtower
            • letterFound Letter
          • subsceneSS1E18 - The Lower Works
            • encounterE1Concealed Entrance
              • treasureLower Works Shift Key
            • encounterE6Western Excavation
              • treasureMacridi Blade Survey Token
              • treasureThe Barrow Reliquary
            • encounterE8Workers' Quarters
              • treasureLower Works Crew Roster
              • treasureDerrin Hale Freight Chit
              • treasureWorkers' Lockbox
        • sceneS7Epilogue to Reiver's Right
          • treasureConsolidated Treasure Menu - Lv1 - 2
      • actA2Kerse
        • articleKerse Downtime — Level 2 to Level 3 (Act 2)
        • handoutDruma — Dwarven Rivercraft
    • Reference
      • imageShining Lands 1
      • imageShining Lands 2
      • imageDruma
      • imagemacridi-2
      • imagemacridi-1
      • imageDruma, Profit and Prophecy
      • imageBlighted Fey - 1
      • imageBlighted Fey - 2
      • imageForest Blight
      • imageBlight
    • Inbox
      • mailA Note from Iron-Root Apothecary
      • mailReiver’s Right — Halven Dorr Missing
      • mailMaps of New Macridi and Kerse compliments of Darno Karland
      • mailA Piece of Timber I Need Back
      • mailA Small Matter at Reiver's Right
      • mailRegarding the Blackjacket Scout
    • PCs
      • pcUlysses
        • pageStat Block
      • pcBashi Dai
      • pcSkye Flamebelch
        • pageStat Block

Kerse

Kerse
Kerse — Visitor Reference

Kerse Business & Establishment Directory

A Traveler's & Merchant's Guide to the Capital of Druma

Kerse is the commercial heart of Druma and one of the wealthiest cities in Avistan. Visitors will find everything from prestigious Kalistocratic businesses and private estates to dockside traders, information brokers, entertainment venues, and markets dealing in goods from across Golarion and beyond.

ClassRecommended Establishments
AlchemistThe Gilt Crucible; The Brass Formula Exchange
AnimistThe Concordance of Seven Lamps; Lantern Chapel
BarbarianBarbarous Arena; The Nine Hammers Cooperative
BardThe Hall of Applied Excellence; Aerie Club
ChampionLantern Chapel; Mercenary League Headquarters
ClericLantern Chapel; The Concordance of Seven Lamps
CommanderMercenary League Headquarters; The Hall of Applied Excellence
DruidCedar Court Embassy; The Gilt Crucible
ExemplarThe Concordance of Seven Lamps; Barbarous Arena
FighterBarbarous Arena; The Nine Hammers Cooperative
GuardianMercenary League Headquarters; The Iron Measure
GunslingerThe Nine Hammers Cooperative; Barbarous Arena
InventorThe Nine Hammers Cooperative; The Brass Formula Exchange
InvestigatorVerity Inquiries; The Concordance of Seven Lamps
KineticistThe Concordance of Seven Lamps; The Hall of Applied Excellence
MagusThe Concordance of Seven Lamps; The Nine Hammers Cooperative
MonkThe Hall of Applied Excellence; Barbarous Arena
NecromancerThe Concordance of Seven Lamps; Lantern Chapel
OracleLantern Chapel; The Concordance of Seven Lamps
PsychicThe Concordance of Seven Lamps; The Hall of Applied Excellence
RangerCedar Court Embassy; Measure & Mark
RogueVerity Inquiries; The Far Market
RunesmithThe Nine Hammers Cooperative; The Brass Formula Exchange
SorcererThe Concordance of Seven Lamps; The Hall of Applied Excellence
SummonerThe Concordance of Seven Lamps; Planepiercer Spire (private access)
SwashbucklerBarbarous Arena; Aerie Club
ThaumaturgeThe Far Market; Verity Inquiries
WitchThe Concordance of Seven Lamps; The Gilt Crucible
WizardThe Concordance of Seven Lamps; The Brass Formula Exchange

Commercial & Service Establishments

Establishment District Overview & Primary Services
Cerulean Docks Trade District Kerse's principal waterfront district. Ships traveling the Encarthan trade routes unload cargo here alongside vessels carrying luxury goods, art, gemstones, and unusual merchandise from distant ports.
Sublime Square Trade District A prestigious open-air market where Kalistocrats, merchants, and foreign traders purchase high-quality goods from permanent stalls and rented commercial spaces.
The Far Market Trade District A concealed marketplace occupying several levels within one of Kerse's larger warehouses. Known for exotic imports, extraplanar merchandise, unusual curiosities, and goods rarely available in ordinary markets.
The Brass Formula Exchange Trade District A commercial archive where artisans trade instructions rather than finished products. Features locked formula cabinets, drafting tables, reference samples, patent ledgers, and paid copying booths. Provides common formulas, schematics, copying services, and reverse-engineering consultations.
The Gilt Crucible Trade District / Canal District A sprawling commercial laboratory housing independent alchemists. Offers rented benches, raw crafting materials at value, common alchemical goods and formulas, sample analysis, toxicology and metallurgy experts, and magically stabilized storage.
The Nine Hammers Cooperative Eastern Kerse A craft cooperative where smiths, armorers, shieldwrights, jewelers, and magical artisans rent bays around a purchasing floor. Provides forge and workshop rentals, repairs, precision crafting benches, rune-engraving facilities, and custom commissions.
Verity Inquiries Central Kerse A discreet investigative service operated by Pal Kusdy. Provides private investigations, information gathering, and assistance with matters that clients would rather keep outside official channels.
The Unanointed Central Kerse An expensive inn catering to visitors seeking privacy and independence from Kerse's more overtly Kalistocratic establishments. Known for attentive service and unusually discreet accommodations.
Barbarous Arena Eastern Kerse A popular fighting arena hosting organized combats and martial spectacles. Visitors may attend matches, while qualified combatants sometimes seek opportunities to participate.
Supplicant Properties Resplendent District A collection of exceptionally expensive rented homes maintained for wealthy pilgrims and visitors seeking temporary residence near the High Prophet's Sanctum.
Wayfarer's Rest Northern Kerse A welcoming inn and travelers' service house near the main approach into the city. Offers lodging, meals, travel information, and introductions to local guides and caravan services.
The Iron Measure Trade District A reputable outfitter specializing in adventuring equipment, travel supplies, tools, protective gear, and practical provisions for expeditions beyond Kerse.
Measure & Mark Eastern Kerse A precision workshop and surveyors' supply house providing maps, drafting instruments, measuring tools, navigation equipment, and custom cartographic commissions.

Professional, Political & Institutional Establishments

Establishment District Overview & Primary Function
Mercenary League Headquarters Central Kerse Headquarters of Druma's powerful Mercenary League. Coordinates contracts, security operations, patrols, and assignments involving League personnel throughout Druma and beyond.
The Hall of Applied Excellence Central Kerse A prestigious registry of professional instructors and masters. Provides facilities for retraining feats, skills, and class abilities, as well as access to expert tutors, guild certifications, professional contacts, and high-level downtime employment opportunities.
Esteemed Bureaucratic Foundation Resplendent District The principal administrative offices of Druma's Resplendent Bureaucracy. Government officials, administrators, and representatives conduct much of the nation's civic business here.
The Concordance of Seven Lamps Resplendent District A commercial magical library and consulting house staffed by scholars, priests, and occultists. Offers spell access for Learn a Spell, learning materials, paid spellcasting services, text translation, and research rooms.
Aerie Club Manor District An exclusive social club serving prominent Kalistocrats and their guests. Membership and access are highly restricted, and the establishment caters primarily to Kerse's wealthy elite.
Planepiercer Spire Manor District A prominent magical tower owned by the conjurer Cyran Androtus. The spire contains laboratories, storage facilities, and extensive private quarters devoted to advanced magical work.
Lantern Chapel Eastern Kerse A modest interfaith chapel offering quiet worship, pastoral guidance, basic religious services, and assistance to travelers seeking spiritual counsel.
Cedar Court Embassy Southern Kerse A diplomatic and cultural mission representing the Cedar Court's fey interests. Visitors may seek formal audiences, forest-travel guidance, and assistance with matters involving fey customs or agreements.

Kalistocratic & Religious Landmarks

Landmark District Overview & Primary Function
High Prophet's Sanctum Resplendent District A magnificent island complex regarded as sovereign territory and serving as the seat of Druma's High Prophet. Access is highly restricted and carefully controlled.
Everlasting Palace High Prophet's Sanctum The ceremonial and administrative heart of the Sanctum, renowned for white marble, golden architecture, precious stones, and the extraordinary wealth associated with Druma's highest religious office.
Gems of Kalistrade High Prophet's Sanctum Five towers housing important historical relics and records associated with Kalistrade, the Prophets of Kalistrade, and Druma's religious history.
The Immaculate Path Northern Kerse A grand bridge and ceremonial approach connecting the High Prophet's Sanctum to the rest of Kerse. The route is decorated with fountains and gilded statuary depicting figures important to Kalistocratic history.

Estates, Curiosities & Places of Interest

Location Area Overview
Passad's Mansion Manor District The substantial private residence of Kalistocrat Temel Passad. The estate is known among Kerse's mercantile circles as a place where business, hospitality, and elite social connections frequently overlap.
Ophidian Estate Outside Kerse A manor on the outskirts of the city currently associated with the Aspis Consortium's commercial activities in Druma.
Trimmed Maze East of Kerse An immense hedge maze beyond the city's cultivated fields. Its carefully maintained passages, flowers, and dense vegetation make it a well-known destination for visitors willing to wander its paths.

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Read-only syndicated snapshot · Player syndication · Syndicated Nov 14, 2026, 6:33 PM. Content updates when the author syndicates again in Adventure Maker.

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