The Price of Prophecy (Production)
Pathfinder Second Edition

Player syndication

Snapshot · Oct 2, 2026, 1:56 AM

  • The Price of Prophecy (Production)
    • Module artifacts
      • folderHandouts
        • handoutThe Palakar Forest & The Town of Macridi
        • handoutTar Taargadth
        • handoutOath of Everlasting Friendship
        • handoutNew Macridi
        • handoutThe Blight of 4719
        • handoutLevel 1-2 Treasure Menu
      • folderItems
        • itemAlchemical Reagent Bundle
        • itemCedar Court Amber
      • folderImages
        • imageGolden Hand Seal
      • folderMaps
        • mapDruma WikiPath
        • mapMacridi Area
        • mapKerse
        • mapNew Macridi
      • folderPages
        • pageThe Price of Prophecy - PC Guide
        • pagePlayer Reference - Lores
      • folderPDFs
        • pdfDruma_and_Northern_Shining_Kingdoms_Player_Reference
    • Acts
      • actA1Investigating Reiver's Right
        • sceneS1Briefing at Karland's Sawmill
          • handoutInvestigate Reiver's Right
          • encounterE1Meeting Danum Karland
            • imageBlighted Log
            • checklistTakeaways from Karland's Sawmill
          • checklistKarland's Sawmill — Contract
        • sceneS2Around Town Macridi
          • mapOld Macridi (Unmarked)
          • encounterE1Karland's Sawmill
          • encounterE2Fanciful Inquiries
            • sidebarBuying Maps
          • encounterE3The Gilded Ledger Tavern
            • handoutRecover the Boles
          • encounterE5Sanctitude Saunas
            • articleThe Empty Private Chamber
          • encounterE6The Iron-Root Apothecary
            • treasureIron-Root Apothecary — Alchemist Supplies
          • encounterE8The Veridical Scriptorium
            • handoutTakeaways from Veridical Scriptorium
            • imageGolden Hand Stamp
          • encounterE9The Watchmaker's Loft
            • treasureWatchmen's Loft List
        • sceneS3The Darkwood at Mudjaw Reach
          • encounterE1Getting the Darkwood
            • mapMudjaw Beach sketch
            • articleMudjaw Beach Field Reconnaissance
            • mapMudjaw Beach
        • sceneS4The North Road
          • mapNorth Road - Sketch
        • sceneS6Reiver's Right
          • mapReiver's Right Sketch (Unmarked)
        • sceneS7Epilogue to Reiver's Right
          • treasureConsolidated Treasure Menu
    • Reference
      • imageShining Lands 1
      • imageShining Lands 2
      • imageDruma
      • imagemacridi-2
      • imagemacridi-1
      • imageDruma, Profit and Prophecy
      • imageBlighted Fey - 1
      • imageBlighted Fey - 2
      • imageForest Blight
      • imageBlight
    • Inbox
      • mailA Note from Iron-Root Apothecary
      • mailReiver’s Right — Halven Dorr Missing
      • mailMaps of New Macridi and Kerse compliments of Darno Karland
      • mailA Piece of Timber I Need Back
    • PCs
      • pcUlysses
        • pageStat Block
      • pcKota
        • pageStat Block
      • pcMalkus
        • pageStat Block
      • pcSkye Flamebelch
        • pageStat Block
      • pcDoku
        • pageStat Block

Consolidated Treasure Menu

Old Macridi — PF2e Treasure Selection

Party Treasure Menu

Available Goods Across Old Macridi

How to Select Treasure

The party has two separate kinds of treasure allowance: item slots and a 20 gp monetary pool.

Permanent items and consumables are selected using their appropriate item slots. Their listed market Price is shown for reference only and does not reduce the 20 gp pool.

The 20 gp pool is used only for currency, valuables, crafting materials, trade goods, formulas, and other entries specifically listed in the monetary treasure section.

Treasure Pool Party Allowance How to Select Uses the 20 gp Pool?
Level 2 Permanent Items 2 slots Choose any 2 eligible level 2 permanent items. Each item costs 1 level 2 permanent-item slot. No
Level 1 Permanent Items 2 slots Choose any 2 eligible level 1 permanent items. Each item costs 1 level 1 permanent-item slot. No
Extra Permanent Item 1 slot, level 1 or 2 Choose 1 additional eligible permanent item of either level 1 or level 2. No
Level 2 Consumables 3 slots Choose any 3 eligible level 2 consumables. Each item costs 1 level 2 consumable slot. No
Level 1 Consumables 4 slots Choose any 4 eligible level 1 consumables. Each item costs 1 level 1 consumable slot. No
Currency / Valuables / Crafting Materials 20 gp total Spend up to 20 gp total on coins, gemstones, trade goods, raw crafting materials, formulas, and other entries listed in this section. Yes
Example Selection

The party selects a +1 Weapon Potency Rune with one level 2 permanent-item slot. Its 35 gp market Price does not reduce the 20 gp pool.

The party then selects a Darkvision Elixir, Lesser with one level 2 consumable slot. Its 6 gp market Price also does not reduce the 20 gp pool.

If the party then chooses 10 gp of Alchemical Reagent Bundles, that does come from the 20 gp pool, leaving 40 gp in monetary treasure.

Level 2 Permanent Items

Item Price Purchase in Old Macridi Notes
+1 Weapon Potency Rune 35 gp The Watchmaker's Loft Fundamental weapon rune granting a +1 item bonus to attack rolls.
Legerdemain Handkerchief 25 gp Fanciful Inquiries A magical handkerchief with a tiny extradimensional storage space.
Bewitching Bloom — Lilac 25 gp Sanctitude Saunas Magical tattoo that can grant an ally a +2 status bonus to a Recall Knowledge check.
Cold Iron Buckler, Low-Grade 30 gp The Salty Bark Tannery A buckler constructed with low-grade cold iron.
Cold Iron Shield, Low-Grade 34 gp The Salty Bark Tannery A full shield constructed with low-grade cold iron.

Level 1 Permanent Items

Item Price Purchase in Old Macridi Notes
Versatile Tinderbox 20 gp Fanciful Inquiries Magical tinderbox that keeps its contents dry and continually replenishes its tinder.
Deployable Cover 15 gp Karland's Sawmill Portable cover mounted on a folding frame. This item is normally uncommon; availability here represents local access.
Clockwork Megaphone 15 gp The Watchmaker's Loft Adjustable clockwork device for projecting and directing the user's voice. This item is normally uncommon.
Permanent Item Selection

The extra permanent-item slot can be used for either a level 1 or level 2 item.

The party therefore finishes with either: 3 level 2 and 2 level 1 permanent items, or 2 level 2 and 3 level 1 permanent items.

Level 2 Consumables

Item Price Purchase in Old Macridi Type
Darkvision Elixir, Lesser 6 gp The Iron-Root Apothecary Alchemical Elixir
Bronze Bull Pendant 7 gp Fanciful Inquiries Talisman
Effervescent Ampoule 7 gp The Iron-Root Apothecary Talisman
Emetic Paste, Lesser 5 gp The Iron-Root Apothecary Alchemical Consumable

Level 1 Consumables

Item Price Purchase in Old Macridi Type
Antidote, Lesser 3 gp The Iron-Root Apothecary Alchemical Elixir
Antiplague, Lesser 3 gp The Iron-Root Apothecary Alchemical Elixir
Eagle-Eye Elixir, Lesser 4 gp The Iron-Root Apothecary Alchemical Elixir
Elixir of Life, Minor 3 gp The Iron-Root Apothecary Alchemical Elixir
Bottled Lightning, Lesser 3 gp Fanciful Inquiries Alchemical Bomb
Alchemist's Fire, Lesser 3 gp Fanciful Inquiries Alchemical Bomb
Acid Flask, Lesser 3 gp Fanciful Inquiries Alchemical Bomb
Frost Vial, Lesser 3 gp Fanciful Inquiries Alchemical Bomb
1st-Rank Spell Scroll 4 gp The Veridical Scriptorium Scroll containing an available common 1st-rank spell.
Potency Crystal 4 gp The Watchmaker's Loft Talisman

Currency, Valuables, and Crafting Materials

The party has a separate 20 gp treasure allowance. Any combination of the following may be selected up to that total.

Item or Material Value Purchase in Old Macridi Use
Coin Any amount The Gilded Ledger Tavern Ordinary currency or coin exchange.
Gemstones 1–10 gp each Fanciful Inquiries Portable valuables exchangeable at full value.
Merchant Trade Notes 5 gp or 10 gp Assembly Institute Recognized local commercial value.
Alchemical Reagent Bundle 1 gp The Iron-Root Apothecary Provides 1 gp of ordinary raw materials toward appropriate alchemical Crafting.
Medicinal Herb Bundle 1 gp The Iron-Root Apothecary Medicinal and alchemical raw material.
Rare Resin Bundle 1 gp Karland's Sawmill Raw material suitable for Crafting.
Fine Palakar Timber Any gp amount Karland's Sawmill Quality woodworking material.
Seasoned Darkwood Stock Any gp amount Best Fit Furnishings High-quality woodworking material.
Fine Leather Stock Any gp amount The Salty Bark Tannery Crafting material for armor, clothing, packs, and other leather goods.
Waterproofed Leather Any gp amount The Salty Bark Tannery Prepared material suitable for river and wilderness gear.
Precision Brass Stock Any gp amount The Watchmaker's Loft Raw material for mechanisms, tools, and fine Crafting.
Fine Gearwork Components Any gp amount The Watchmaker's Loft Precision mechanical crafting stock.
Fine Ink and Parchment Any gp amount The Veridical Scriptorium Writing and formula-copying material.
Surveying Charts and Blank Map Stock Any gp amount Fanciful Inquiries Cartographic supplies and trade goods.
Fine Oils and Bathing Essences 1–5 gp lots Sanctitude Saunas Portable luxury trade goods.
Fine Cider and Bottled Spirits 1–5 gp lots The Gilded Ledger Tavern Portable trade goods.

Formulas and Crafting References

Formula purchases come from the 20 gp currency / valuables / crafting-material allowance, rather than using a permanent or consumable item slot.

Formula or Reference Purchase in Old Macridi Notes
Common Level 1 Alchemical Formula The Iron-Root Apothecary Choose an available common level 1 alchemical formula.
Common Level 2 Alchemical Formula The Iron-Root Apothecary Choose an available common level 2 alchemical formula.
Common Level 1–2 General Formula The Veridical Scriptorium Copied crafting instructions for an available common item.
+1 Weapon Potency Rune Formula The Watchmaker's Loft Crafting formula for the level 2 fundamental weapon rune.
Woodworking Pattern or Furniture Plan Best Fit Furnishings Crafting reference for appropriate mundane wooden equipment.
Leatherworking Pattern The Salty Bark Tannery Crafting reference for appropriate mundane leather equipment.

Old Macridi Availability

Establishment Typical Treasure Stock
Karland's Sawmill Timber, resin, portable work equipment, and woodworking materials.
The Gilded Ledger Tavern Coin exchange, bottled trade goods, and merchant valuables.
The Iron-Root Apothecary Elixirs, medicines, reagents, herbs, and alchemical formulas.
Fanciful Inquiries Curiosities, minor magic, bombs, maps, gemstones, and unusual equipment.
The Watchmaker's Loft Runes, precision devices, clockwork equipment, brass stock, and formulas.
Best Fit Furnishings Fine timber, woodworking materials, patterns, and finished woodcraft.
The Salty Bark Tannery Leather stock, shields, protective equipment, and leatherworking patterns.
Assembly Institute Trade notes, certified valuables, licenses, and commercial documentation.
The Veridical Scriptorium Scrolls, formulas, inks, parchment, and copied technical references.
Sanctitude Saunas Luxury goods, body treatments, magical tattoos, oils, and essences.
Treasure Accounting

Slot-based treasure and monetary treasure are separate.

Permanent items and consumables are paid for with their appropriate treasure slots. Their listed gp Price is informational only for this selection system.

The party does not subtract the market Price of a slot-selected item from the 20 gp pool.

The 20 gp pool is spent only on:

  • coins;
  • gemstones and other valuables;
  • merchant trade goods;
  • raw crafting materials;
  • alchemical reagent bundles;
  • formulas and crafting references;
  • other goods specifically listed in the monetary treasure section.

Party Selection Tracker

Treasure Pool Selected Maximum
Level 2 Permanent Items 0 2
Level 1 Permanent Items 0 2
Extra Permanent Item, Level 1 or 2 0 1
Level 2 Consumables 0 3
Level 1 Consumables 0 4
Currency / Valuables / Crafting Materials 0 gp 20 gp

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Read-only syndicated snapshot · Player syndication · Syndicated Oct 2, 2026, 1:56 AM. Content updates when the author syndicates again in Adventure Maker.

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