The Price of Prophecy (Production)
Pathfinder Second Edition

Player syndication

Snapshot · Oct 30, 2026, 2:01 AM

  • The Price of Prophecy (Production)
    • Module artifacts
      • folderTreasures
        • itemBrassbound Hero’s Mark
        • itemAmberglass Reagent Case
        • itemLantern of Last Echoes
        • itemThuld’s Pattern Awl
      • folderGuides
        • handoutLevel 1-2 Treasure Menu
        • handoutLevel 2–3 Treasure Menu
      • folderHandouts
        • handoutThe Palakar Forest & The Town of Macridi
        • handoutTar Taargadth
        • handoutOath of Everlasting Friendship
        • handoutNew Macridi
        • handoutThe Blight of 4719
        • handoutNew Macridi — Magical Services
      • folderItems
        • itemAlchemical Reagent Bundle
        • itemCedar Court Amber
      • folderImages
        • imageGolden Hand Seal
        • imageThe Quiet Current Seal
      • folderMaps
        • mapDruma WikiPath
        • mapOld Macridi
        • mapMacridi Area
        • mapKerse
        • mapNew Macridi
        • mapNew Macridi (blocks color)
        • mapPetitioner's Port
        • mapMudjaw Beach sketch
      • folderPages
        • pageThe Price of Prophecy - PC Guide
        • pagePlayer Reference - Lores
      • folderPDFs
        • pdfDruma_and_Northern_Shining_Kingdoms_Player_Reference
      • folderRecaps
        • narrativeStart to 10/28
    • Checklists
      • checklistKarland's Sawmill — Contract
      • checklistTakeaways from Karland's Sawmill
    • Shops
      • shopApothecary Alchemical Supplies
      • shopFanciful Inquiries — Shop Menu
      • shopTallow's Odds and Ends
    • Acts
      • actA1Investigating Reiver's Right
        • sceneS1Briefing at Karland's Sawmill
          • handoutInvestigate Reiver's Right
          • encounterE1Meeting Danum Karland
            • imageBlighted Log
            • checklistTakeaways from Karland's Sawmill
          • checklistKarland's Sawmill — Contract
        • sceneS2Around Town Macridi
          • mapOld Macridi (Unmarked)
          • encounterE1Karland's Sawmill
          • handoutOld Macridi — Spellcasting Services
          • encounterE2Fanciful Inquiries
            • shopFanciful Inquiries — Shop Menu
          • encounterE3The Gilded Ledger Tavern
            • handoutRecover the Boles
          • encounterE5Sanctitude Saunas
            • articleThe Empty Private Chamber
          • encounterE6The Iron-Root Apothecary
            • treasureIron-Root Apothecary — Alchemist Supplies
            • shopApothecary Alchemical Supplies
          • encounterE8The Veridical Scriptorium
            • handoutTakeaways from Veridical Scriptorium
            • imageGolden Hand Stamp
          • encounterE9The Watchmaker's Loft
            • treasureWatchmen's Loft List
        • sceneS3The Darkwood at Mudjaw Reach
          • encounterE1Getting the Darkwood
            • articleMudjaw Beach Field Reconnaissance
            • mapMudjaw Beach
        • sceneS4The North Road
          • mapNorth Road - Sketch
        • sceneS6Reiver's Right
          • encounterE4Foreman's Hall / Camp Hall
            • letterForeman Hendrick's Log Book
          • mapReiver's Right Sketch (Unmarked)
          • shopTallow's Odds and Ends
          • encounterE15Watchtower
            • letterFound Letter
          • subsceneSS1E18 - The Lower Works
            • encounterE18Concealed Entrance
              • treasureLower Works Shift Key
        • sceneS7Epilogue to Reiver's Right
          • treasureConsolidated Treasure Menu - Lv1 - 2
    • Reference
      • imageShining Lands 1
      • imageShining Lands 2
      • imageDruma
      • imagemacridi-2
      • imagemacridi-1
      • imageDruma, Profit and Prophecy
      • imageBlighted Fey - 1
      • imageBlighted Fey - 2
      • imageForest Blight
      • imageBlight
    • Inbox
      • mailA Note from Iron-Root Apothecary
      • mailReiver’s Right — Halven Dorr Missing
      • mailMaps of New Macridi and Kerse compliments of Darno Karland
      • mailA Piece of Timber I Need Back
      • mailA Small Matter at Reiver's Right
      • mailRegarding the Blackjacket Scout
    • PCs
      • pcUlysses
        • pageStat Block
      • pcBashi Dai
      • pcSkye Flamebelch
        • pageStat Block
      • pcDoku
        • pageStat Block

Brassbound Hero’s Mark

Brassbound Hero’s Mark

Brassbound Hero’s Mark

ITEM 2
UncommonInvestedMagical
Price 30 gp
Usage worn (badge); Bulk —

An ancient dwarven champion’s insignia is cast in dark brass and engraved with a broken shield and an outstretched hand. It grows warm when its bearer intervenes on behalf of an ally. An obsolete maker’s stamp associates it with Barak Thuld.

Stand Beside Me ◇

ACTIVATION

Activate ◇

Frequency twice per day
Trigger You hit an enemy with a melee Strike. At the moment of the hit, that enemy is within reach of an ally who is within 15 feet of you.
Requirements You have invested the mark and are wearing it.

Effect Choose one ally meeting the trigger’s conditions. That ally gains 2 temporary Hit Points until the start of your next turn. These temporary Hit Points do not stack with other temporary Hit Points; use the higher amount.

Limitations This activation doesn’t make an additional Strike, change the triggering Strike’s damage, or use a reaction. It does not move a divine spark or count as an ikon or transcendence.

Sanctified Soul

FEAT 1

Source: War of Immortals · Exemplar class feat

Exemplar

Item benefit While you are an exemplar who has invested and is wearing the mark, you gain the benefits of the Sanctified Soul feat. Choose holy or unholy when investing the badge, retaining that choice until your next daily preparations. If you already possess this feat, its effects do not stack; the badge cannot replace or reverse your existing sanctification.

Effect You are sanctified with the chosen holy or unholy trait. Your exemplar abilities that inflict spirit damage also become sanctified, so they can carry your chosen holy or unholy trait when affecting susceptible creatures.

This benefit does not make the badge an ikon, change where your divine spark resides, grant extra ikons, or alter your class’s immanence and transcendence limits.

Forbidding Ward ◆◆

CANTRIP 1

Source: Player Core · Divine protective cantrip

Item activation ◆◆ (concentrate, manipulate); Frequency at will; Requirements you have invested and are wearing the mark. You cast the cantrip through the mark at rank 1 without requiring a spellcasting feature.
CantripConcentrateManipulate
Traditions Divine, Occult
Cast ◆◆
Range 30 feet
Targets 1 ally and 1 enemy
Duration sustained up to 1 minute

Effect You ward the ally against your chosen enemy. That ally gains a +1 status bonus to AC and saving throws against that enemy’s attacks, spells, and other effects. You must Sustain the spell to maintain the protection beyond its initial duration.

Heightened (6th) The status bonus increases to +2.

The mark casts the spell at rank 1; the heightened entry is included for rules reference only. The spell’s status bonus does not stack with other status bonuses to the same statistics.

Special The badge must be invested. No spellcasting or particular class is required for Stand Beside Me or Forbidding Ward; the Sanctified Soul benefit applies only to an exemplar. The badge is not an ikon, cannot house a divine spark, and does not modify an exemplar’s normal class abilities. Stand Beside Me’s daily uses belong to the item and do not refresh when it changes hands.

Custom homebrew permanent item.

Read-only syndicated snapshot · Player syndication · Syndicated Oct 30, 2026, 2:01 AM. Content updates when the author syndicates again in Adventure Maker.

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