The Price of Prophecy (Production)
Pathfinder Second Edition

Player syndication

Snapshot · Oct 30, 2026, 2:01 AM

  • The Price of Prophecy (Production)
    • Module artifacts
      • folderTreasures
        • itemBrassbound Hero’s Mark
        • itemAmberglass Reagent Case
        • itemLantern of Last Echoes
        • itemThuld’s Pattern Awl
      • folderGuides
        • handoutLevel 1-2 Treasure Menu
        • handoutLevel 2–3 Treasure Menu
      • folderHandouts
        • handoutThe Palakar Forest & The Town of Macridi
        • handoutTar Taargadth
        • handoutOath of Everlasting Friendship
        • handoutNew Macridi
        • handoutThe Blight of 4719
        • handoutNew Macridi — Magical Services
      • folderItems
        • itemAlchemical Reagent Bundle
        • itemCedar Court Amber
      • folderImages
        • imageGolden Hand Seal
        • imageThe Quiet Current Seal
      • folderMaps
        • mapDruma WikiPath
        • mapOld Macridi
        • mapMacridi Area
        • mapKerse
        • mapNew Macridi
        • mapNew Macridi (blocks color)
        • mapPetitioner's Port
        • mapMudjaw Beach sketch
      • folderPages
        • pageThe Price of Prophecy - PC Guide
        • pagePlayer Reference - Lores
      • folderPDFs
        • pdfDruma_and_Northern_Shining_Kingdoms_Player_Reference
      • folderRecaps
        • narrativeStart to 10/28
    • Checklists
      • checklistKarland's Sawmill — Contract
      • checklistTakeaways from Karland's Sawmill
    • Shops
      • shopApothecary Alchemical Supplies
      • shopFanciful Inquiries — Shop Menu
      • shopTallow's Odds and Ends
    • Acts
      • actA1Investigating Reiver's Right
        • sceneS1Briefing at Karland's Sawmill
          • handoutInvestigate Reiver's Right
          • encounterE1Meeting Danum Karland
            • imageBlighted Log
            • checklistTakeaways from Karland's Sawmill
          • checklistKarland's Sawmill — Contract
        • sceneS2Around Town Macridi
          • mapOld Macridi (Unmarked)
          • encounterE1Karland's Sawmill
          • handoutOld Macridi — Spellcasting Services
          • encounterE2Fanciful Inquiries
            • shopFanciful Inquiries — Shop Menu
          • encounterE3The Gilded Ledger Tavern
            • handoutRecover the Boles
          • encounterE5Sanctitude Saunas
            • articleThe Empty Private Chamber
          • encounterE6The Iron-Root Apothecary
            • treasureIron-Root Apothecary — Alchemist Supplies
            • shopApothecary Alchemical Supplies
          • encounterE8The Veridical Scriptorium
            • handoutTakeaways from Veridical Scriptorium
            • imageGolden Hand Stamp
          • encounterE9The Watchmaker's Loft
            • treasureWatchmen's Loft List
        • sceneS3The Darkwood at Mudjaw Reach
          • encounterE1Getting the Darkwood
            • articleMudjaw Beach Field Reconnaissance
            • mapMudjaw Beach
        • sceneS4The North Road
          • mapNorth Road - Sketch
        • sceneS6Reiver's Right
          • encounterE4Foreman's Hall / Camp Hall
            • letterForeman Hendrick's Log Book
          • mapReiver's Right Sketch (Unmarked)
          • shopTallow's Odds and Ends
          • encounterE15Watchtower
            • letterFound Letter
          • subsceneSS1E18 - The Lower Works
            • encounterE18Concealed Entrance
              • treasureLower Works Shift Key
        • sceneS7Epilogue to Reiver's Right
          • treasureConsolidated Treasure Menu - Lv1 - 2
    • Reference
      • imageShining Lands 1
      • imageShining Lands 2
      • imageDruma
      • imagemacridi-2
      • imagemacridi-1
      • imageDruma, Profit and Prophecy
      • imageBlighted Fey - 1
      • imageBlighted Fey - 2
      • imageForest Blight
      • imageBlight
    • Inbox
      • mailA Note from Iron-Root Apothecary
      • mailReiver’s Right — Halven Dorr Missing
      • mailMaps of New Macridi and Kerse compliments of Darno Karland
      • mailA Piece of Timber I Need Back
      • mailA Small Matter at Reiver's Right
      • mailRegarding the Blackjacket Scout
    • PCs
      • pcUlysses
        • pageStat Block
      • pcBashi Dai
      • pcSkye Flamebelch
        • pageStat Block
      • pcDoku
        • pageStat Block

Tar Taargadth

Druman History

Tar Taargadth

The Ancient Dwarven Empire Beneath Druma

Long before the Prophets of Kalistrade shaped modern Druma, these lands stood beneath the authority of one of the greatest dwarven civilizations Golarion has ever known: Tar Taargadth.

Its roads, fortifications, tunnels, foundations, and buried works still lie beneath portions of Druma. Even thousands of years later, dwarven engineering from that age remains capable of surprising those who think the old empire is nothing more than history.

Tar Taargadth (pronounced TAHR TAHR-gahdth) was the enormous dwarven empire founded by the legendary king Taargick during the dwarves' Quest for Sky. Taargick united the fractious dwarven clans in –5133 AR, allowing the great migration toward the surface to continue.

In –4987 AR, the dwarves finally broke through to the surface and reached the Five Kings Mountains. From there, Tar Taargadth expanded across a vast territory, establishing settlements, roads, underground passages, defensive works, and the monumental Sky Citadels that became symbols of dwarven power.

Tar Taargadth and Druma

The land now called Druma was incorporated into Tar Taargadth and remained under dwarven rule for thousands of years. Although the mountains were famous for mining, much of the Drumish lowlands served the empire in other ways, including agriculture, trade, settlement, and transportation.

Humans, including descendants of the region's ancient Kellid peoples, continued to live in these lands under dwarven authority. The result was a landscape in which human settlements grew beside — and sometimes directly atop — much older dwarven infrastructure.

Engineering That Outlived an Empire

Tar Taargadth's builders were renowned for working on a scale measured in centuries rather than years. Their surviving works can include deep foundations, precisely fitted stone channels, underground waterways, concealed maintenance passages, massive retaining structures, and mechanisms designed to function with little attention for generations.

Why It Matters in Macridi: Ancient dwarven construction is not automatically a ruin. A modern bridge, mill, foundation, waterworks, or other major project might incorporate recovered Tar Taargadth designs — or even make use of surviving structures buried beneath the modern settlement.

The Fall of Tar Taargadth

By the early Age of Enthronement, the empire had become increasingly divided. In 1551 AR, enormous orc armies attacked dwarven holdings across the region. Several Sky Citadels fell or were isolated, and Tar Taargadth ceased to function as a unified empire.

In the Five Kings Mountains, its remnants fractured into competing dwarven kingdoms. Their struggles became the Five Kings Wars, centuries of conflict that placed enormous pressure on the humans of Druma.

In 2332 AR, the Kerse Accord finally ended the long dwarven civil wars and secured Druma's independence. By then, however, thousands of years of dwarven construction had already become a permanent part of the country's foundations.

At a Glance

Name Tar Taargadth
Pronunciation TAHR TAHR-gahdth
Founder King Taargick
Founded –5133 AR
Quest for Sky Completed –4987 AR
Heartland The Five Kings Mountains
Druma A former province of the dwarven empire
Fall 1551 AR, following massive orc assaults
Legacy Sky Citadels, roads, tunnels, stoneworks, waterways, and ancient engineering

Read-only syndicated snapshot · Player syndication · Syndicated Oct 30, 2026, 2:01 AM. Content updates when the author syndicates again in Adventure Maker.

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