Player Reference - Lores
Specialized knowledge your character may be able to draw on during the adventure.
Lore represents knowledge gained from a profession, upbringing, culture, hobby,
region, organization, or unusual field of study. If you think one of your Lore
skills applies, mention it. A sufficiently specific Lore may use a lower DC than
a broader skill such as Society, Nature, Religion, Arcana, or Crafting.
This is not a complete list. If your character has another Lore that seems relevant,
tell the GM what you know and why you think it applies.
Places, Travel & the Region
| Lore |
What It Might Cover |
| Druma Lore |
Settlements, customs, commerce, roads, institutions, and history. |
| Palakar Forest Lore |
Terrain, trails, settlements, unusual sites, dangers, and regional history. |
| Macridi Lore |
Old and New Macridi, local businesses, residents, history, and river traffic. |
| Reiver's Right Lore |
The logging camp, its workers, layout, history, operations, and routines. |
| Profit's Flow Lore |
The river, currents, landings, hazards, barges, and nearby settlements. |
| River Lore |
River travel, currents, flooding, navigation, boats, and hazards. |
| Forest Lore |
Woodland terrain, natural signs, trails, tree growth, and forest ecology. |
| Cartography Lore |
Maps, scale, landmarks, routes, surveying marks, and geographic records. |
Trades, Crafts & Work
| Lore |
What It Might Cover |
| Logging Lore |
Felling trees, sawyers, hauling, timber grading, crews, and logging equipment. |
| Woodworking Lore |
Wood quality, seasoning, joinery, tool marks, defects, and finished lumber. |
| Darkwood Lore |
Darkwood harvesting, processing, value, uses, defects, and unusual changes. |
| Mining Lore |
Tunnels, excavation, stone cutting, shafts, shoring, and underground hazards. |
| Excavation Lore |
Large-scale digging, underground construction, hauling systems, and work organization. |
| Engineering Lore |
Machinery, mechanisms, structures, drainage, hoists, and mechanical failures. |
| Smithing Lore |
Forged tools, wear patterns, repairs, metal fatigue, chains, and fittings. |
| Surveying Lore |
Measurements, grading, terrain surveys, property boundaries, and layout. |
| Watchmaking Lore |
Gears, springs, calibration, fine brasswork, and precision mechanisms. |
| Optics Lore |
Lenses, spyglasses, magnification, focusing mechanisms, and polished glass. |
Commerce, Workers & Records
| Lore |
What It Might Cover |
| Merchant Lore |
Buying, selling, supply chains, cargo, pricing, and trade practices. |
| Mercantile Lore |
Contracts, invoices, purchasing, shipments, and business practices. |
| Accounting Lore |
Ledgers, payroll, expenses, bookkeeping, and irregular financial records. |
| Legal Lore |
Contracts, ownership, liability, deeds, and formal agreements. |
| Labor Lore |
Work crews, shifts, wages, assignments, and camp organization. |
| Shipping Lore |
Freight, cargo manifests, schedules, warehouses, and transportation logistics. |
| Teamster Lore |
Wagons, cargo loads, draft animals, hauling capacity, and freight routes. |
| Underworld Lore |
Smuggling, illicit trade, coded dealings, and criminal organizations. |
Nature, Blight & Medicine
| Lore |
What It Might Cover |
| Plant Lore |
Plant anatomy, roots, seeds, growth, diseases, and botanical abnormalities. |
| Tree Lore |
Tree species, bark, sap, roots, timber health, and disease. |
| Blight Lore |
Plant corruption, spreading infestations, symptoms, and containment. |
| Infernal Plant Lore |
Specialized knowledge of vegetation influenced by infernal forces. |
| Fungus Lore |
Molds, spores, fungal infections, decay, and contamination. |
| Herbalism Lore |
Medicinal plants, botanical preparations, useful herbs, and remedies. |
| Alchemical Lore |
Reagents, mixtures, laboratory processes, and alchemical preparations. |
| Poison Lore |
Toxins, symptoms, exposure, antidotes, and treatment. |
Culture, History & the Supernatural
| Lore |
What It Might Cover |
| Kalistocrat Lore |
Druma's Kalistocracy, institutions, customs, and financial practices. |
| Prophecies of Kalistrade Lore |
Kalistocratic teachings, terminology, restrictions, and traditions. |
| Fey Lore |
Fey creatures, customs, bargains, territories, behavior, and weaknesses. |
| Fey Court Lore |
Fey courts, etiquette, obligations, rivalries, alliances, and politics. |
| First World Lore |
The First World, its inhabitants, magic, geography, and planar phenomena. |
| Dwarf Lore |
Dwarven history, craftsmanship, engineering, fortifications, and traditions. |
| Ancient Dwarven Engineering Lore |
Old dwarven machinery, defenses, traps, architecture, and fortresses. |
| Hell Lore |
Hell, infernal hierarchy, contracts, devils, and cult practices. |
| Devil Lore |
Devil behavior, abilities, weaknesses, hierarchy, and rituals. |
| Mammon Lore |
Mammon, his symbols, servants, cults, doctrine, and associations. |
Everyday & Unexpected Lore
| Lore |
What It Might Cover |
| Cooking Lore |
Meal preparation, provisions, serving quantities, kitchens, and food storage. |
| Brewing Lore |
Ale, fermentation, barrels, ingredients, and brewing equipment. |
| Fishing Lore |
River ecology, fish, fishing equipment, currents, and aquatic signs. |
| Games Lore |
Cards, dice, gambling, competitions, and tavern games. |
| Fashion Lore |
Clothing styles, tailoring, materials, uniforms, and signs of wealth. |
| Performance Lore |
Musicians, entertainers, instruments, theaters, and artistic traditions. |
| Genealogy Lore |
Families, ancestry, inheritance, marriages, and historical relationships. |
| Architecture Lore |
Building methods, hidden additions, structural alterations, and architectural styles. |
| Clock Lore |
Timepieces, clock designs, manufacture, mechanisms, and repair. |
| Local Politics Lore |
Officials, civic disputes, regulations, influential residents, and local power. |
Try your Lore. A Lore skill does not need to reveal the entire answer.
It might identify a tool, recognize a material, interpret a record, estimate how many
people were present, recognize an old construction method, or simply tell you that
something is not normal.
Sometimes a very narrow Lore will be exactly right. Sometimes it will be completely
useless. You may not know which until you try it.