The Price of Prophecy (Production)
Pathfinder Second Edition

Player syndication

Snapshot · Nov 14, 2026, 6:33 PM

  • The Price of Prophecy (Production)
    • Module artifacts
      • folderHandouts
        • handoutThe Palakar Forest & The Town of Macridi
        • handoutTar Taargadth
        • handoutOath of Everlasting Friendship
        • handoutNew Macridi
        • handoutThe Blight of 4719
        • handoutNew Macridi — Magical Services
      • folderGuides
        • handoutLevel 1-2 Treasure Menu
        • handoutLevel 2–3 Treasure Menu
      • folderTreasures
        • itemBrassbound Hero’s Mark
        • itemAmberglass Reagent Case
        • itemLantern of Last Echoes
        • itemThuld’s Pattern Awl
      • folderItems
        • itemAlchemical Reagent Bundle
        • itemCedar Court Amber
      • folderImages
        • imageGolden Hand Seal
        • imageThe Quiet Current Seal
      • folderMaps
        • mapDruma WikiPath
        • mapOld Macridi
        • mapMacridi Area
        • mapKerse
        • mapNew Macridi
        • mapNew Macridi (blocks color)
        • mapPetitioner's Port
        • mapMudjaw Beach sketch
      • folderPages
        • pageThe Price of Prophecy - PC Guide
        • pagePlayer Reference - Lores
      • folderMonsters
        • monster blockBarrow Clay Sentinel
        • monster blockInfernal Rootling
        • monster blockInfernal Thornling
      • folderArticles
        • articleDesolation Blade Mounds
      • folderPDFs
        • pdfDruma_and_Northern_Shining_Kingdoms_Player_Reference
      • folderRecaps
        • narrativeStart to 10/28
    • Checklists
      • checklistKarland's Sawmill — Contract
      • checklistTakeaways from Karland's Sawmill
    • Shops
      • shopApothecary Alchemical Supplies
      • shopFanciful Inquiries — Shop Menu
      • shopTallow's Odds and Ends
    • Acts
      • actA1Investigating Reiver's Right
        • sceneS1Briefing at Karland's Sawmill
          • handoutInvestigate Reiver's Right
          • encounterE1Meeting Danum Karland
            • imageBlighted Log
            • checklistTakeaways from Karland's Sawmill
          • checklistKarland's Sawmill — Contract
        • sceneS2Around Town Macridi
          • mapOld Macridi (Unmarked)
          • encounterE1Karland's Sawmill
          • handoutOld Macridi — Spellcasting Services
          • encounterE2Fanciful Inquiries
            • shopFanciful Inquiries — Shop Menu
          • encounterE3The Gilded Ledger Tavern
            • handoutRecover the Boles
          • encounterE5Sanctitude Saunas
            • articleThe Empty Private Chamber
          • encounterE6The Iron-Root Apothecary
            • treasureIron-Root Apothecary — Alchemist Supplies
            • shopApothecary Alchemical Supplies
          • encounterE8The Veridical Scriptorium
            • handoutTakeaways from Veridical Scriptorium
            • imageGolden Hand Stamp
          • encounterE9The Watchmaker's Loft
            • treasureWatchmen's Loft List
        • sceneS3The Darkwood at Mudjaw Reach
          • encounterE1Getting the Darkwood
            • articleMudjaw Beach Field Reconnaissance
            • mapMudjaw Beach
        • sceneS4The North Road
          • mapNorth Road - Sketch
        • sceneS6Reiver's Right
          • encounterE4Foreman's Hall / Camp Hall
            • letterForeman Hendrick's Log Book
          • mapReiver's Right Sketch (Unmarked)
          • shopTallow's Odds and Ends
          • encounterE15Watchtower
            • letterFound Letter
          • subsceneSS1E18 - The Lower Works
            • encounterE1Concealed Entrance
              • treasureLower Works Shift Key
            • encounterE6Western Excavation
              • treasureMacridi Blade Survey Token
              • treasureThe Barrow Reliquary
            • encounterE8Workers' Quarters
              • treasureLower Works Crew Roster
              • treasureDerrin Hale Freight Chit
              • treasureWorkers' Lockbox
        • sceneS7Epilogue to Reiver's Right
          • treasureConsolidated Treasure Menu - Lv1 - 2
      • actA2Kerse
        • articleKerse Downtime — Level 2 to Level 3 (Act 2)
        • handoutDruma — Dwarven Rivercraft
    • Reference
      • imageShining Lands 1
      • imageShining Lands 2
      • imageDruma
      • imagemacridi-2
      • imagemacridi-1
      • imageDruma, Profit and Prophecy
      • imageBlighted Fey - 1
      • imageBlighted Fey - 2
      • imageForest Blight
      • imageBlight
    • Inbox
      • mailA Note from Iron-Root Apothecary
      • mailReiver’s Right — Halven Dorr Missing
      • mailMaps of New Macridi and Kerse compliments of Darno Karland
      • mailA Piece of Timber I Need Back
      • mailA Small Matter at Reiver's Right
      • mailRegarding the Blackjacket Scout
    • PCs
      • pcUlysses
        • pageStat Block
      • pcBashi Dai
      • pcSkye Flamebelch
        • pageStat Block

Player Reference - Lores

Player Reference — Lore

Specialized knowledge your character may be able to draw on during the adventure.

Lore represents knowledge gained from a profession, upbringing, culture, hobby, region, organization, or specialized field of study. If you think one of your Lore skills applies to something you encounter, mention it to the GM.

A particularly relevant Lore may sometimes be more useful than a broader skill such as Society, Nature, Religion, Arcana, or Crafting.

The examples below are only suggestions. Your character may have completely different Lore skills.

Regional & Travel Lore

Lore Examples
Druma Lore Customs, settlements, commerce, institutions, and history.
Palakar Forest Lore Terrain, trails, settlements, landmarks, and regional history.
Macridi Lore Local people, businesses, history, and everyday life.
River Lore River travel, currents, boats, landings, and hazards.
Forest Lore Woodland terrain, natural signs, trails, and forest ecology.

Trades & Professions

Lore Examples
Logging Lore Logging crews, timber, equipment, hauling, and work practices.
Woodworking Lore Wood quality, tool marks, joinery, lumber, and craftsmanship.
Mining Lore Excavation, stonework, tunnels, shoring, and underground work.
Engineering Lore Structures, machinery, mechanisms, drainage, and construction.
Smithing Lore Metal tools, repairs, wear, chains, fittings, and forged goods.
Merchant Lore Trade, prices, cargo, supplies, and business practices.
Accounting Lore Ledgers, payroll, expenses, and bookkeeping.

Nature & the Unusual

Lore Examples
Plant Lore Plants, roots, seeds, growth, disease, and unusual specimens.
Herbalism Lore Useful plants, remedies, preparations, and medicinal herbs.
Alchemical Lore Reagents, mixtures, laboratories, and alchemical preparations.
Fey Lore Fey creatures, customs, stories, bargains, and behavior.
Dwarf Lore Dwarven history, craftsmanship, traditions, and architecture.

Everyday Lore

Lore Examples
Cooking Lore Meals, provisions, kitchens, ingredients, and food storage.
Fishing Lore Fish, waterways, fishing equipment, and aquatic signs.
Architecture Lore Buildings, construction methods, structural changes, and styles.
Games Lore Cards, dice, gambling, competitions, and tavern games.

Try your Lore. It does not have to solve an entire mystery. It might help you recognize an object, understand a work practice, identify something unusual, or notice a detail that another character would overlook.

If you have a Lore that seems relevant, ask the GM.

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Read-only syndicated snapshot · Player syndication · Syndicated Nov 14, 2026, 6:33 PM. Content updates when the author syndicates again in Adventure Maker.

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