The Price of Prophecy (Production)
Pathfinder Second Edition

Player syndication

Snapshot · Oct 8, 2026, 4:27 PM

  • The Price of Prophecy (Production)
    • Module artifacts
      • folderHandouts
        • handoutThe Palakar Forest & The Town of Macridi
        • handoutTar Taargadth
        • handoutOath of Everlasting Friendship
        • handoutNew Macridi
        • handoutThe Blight of 4719
        • handoutNew Macridi — Magical Services
      • folderGuides
        • handoutLevel 1-2 Treasure Menu
        • handoutLevel 2–3 Treasure Menu
      • folderItems
        • itemAlchemical Reagent Bundle
        • itemCedar Court Amber
      • folderImages
        • imageGolden Hand Seal
        • imageThe Quiet Current Seal
      • folderMaps
        • mapDruma WikiPath
        • mapOld Macridi
        • mapMacridi Area
        • mapKerse
        • mapNew Macridi
        • mapNew Macridi (blocks color)
      • folderPages
        • pageThe Price of Prophecy - PC Guide
        • pagePlayer Reference - Lores
      • folderPDFs
        • pdfDruma_and_Northern_Shining_Kingdoms_Player_Reference
    • Acts
      • actA1Investigating Reiver's Right
        • sceneS1Briefing at Karland's Sawmill
          • handoutInvestigate Reiver's Right
          • encounterE1Meeting Danum Karland
            • imageBlighted Log
            • checklistTakeaways from Karland's Sawmill
          • checklistKarland's Sawmill — Contract
        • sceneS2Around Town Macridi
          • mapOld Macridi (Unmarked)
          • encounterE1Karland's Sawmill
          • handoutOld Macridi — Spellcasting Services
          • encounterE3The Gilded Ledger Tavern
            • handoutRecover the Boles
          • encounterE5Sanctitude Saunas
            • articleThe Empty Private Chamber
          • encounterE6The Iron-Root Apothecary
            • treasureIron-Root Apothecary — Alchemist Supplies
            • shopApothecary Alchemical Supplies
          • encounterE8The Veridical Scriptorium
            • handoutTakeaways from Veridical Scriptorium
            • imageGolden Hand Stamp
          • encounterE9The Watchmaker's Loft
            • treasureWatchmen's Loft List
        • sceneS3The Darkwood at Mudjaw Reach
          • encounterE1Getting the Darkwood
            • mapMudjaw Beach sketch
            • articleMudjaw Beach Field Reconnaissance
            • mapMudjaw Beach
        • sceneS4The North Road
          • mapNorth Road - Sketch
        • sceneS6Reiver's Right
          • mapReiver's Right Sketch (Unmarked)
          • shopTallow's Odds and Ends
        • sceneS7Epilogue to Reiver's Right
          • treasureConsolidated Treasure Menu - Lv1 - 2
    • Reference
      • imageShining Lands 1
      • imageShining Lands 2
      • imageDruma
      • imagemacridi-2
      • imagemacridi-1
      • imageDruma, Profit and Prophecy
      • imageBlighted Fey - 1
      • imageBlighted Fey - 2
      • imageForest Blight
      • imageBlight
    • Inbox
      • mailA Note from Iron-Root Apothecary
      • mailReiver’s Right — Halven Dorr Missing
      • mailMaps of New Macridi and Kerse compliments of Darno Karland
      • mailA Piece of Timber I Need Back
      • mailA Small Matter at Reiver's Right
      • mailRegarding the Blackjacket Scout
    • PCs
      • pcUlysses
        • pageStat Block
      • pcKota
        • pageStat Block
      • pcMalkus
        • pageStat Block
      • pcSkye Flamebelch
        • pageStat Block
      • pcDoku
        • pageStat Block

Level 2–3 Treasure Menu

PF2e Remaster · Treasure Selection

Level 2–3 Treasure Menu

Party Treasure Menu · Five-Character Party

As the party advances through its second level of adventuring, it may choose from a curated selection of magical equipment, alchemical supplies, consumables, and valuable materials. These selections represent the treasure earned throughout the journey toward 3rd level, allowing the party to choose rewards that best support its members.

How This Works

Instead of receiving a fixed package of treasure, the party may choose from the available categories until each allowance has been exhausted. Permanent items, consumables, and currency are separate treasure pools and cannot normally be exchanged between categories. The party may distribute its selections among its members however it wishes.

Level 2 Treasure Allowance

Treasure Pool Party Allowance
Level 3 Permanent Items 2 slots
Level 2 Permanent Items 2 slots
Extra Permanent Item 1 slot, level 2 or 3
Level 3 Consumables 3 slots
Level 2 Consumables 3 slots
Level 1 Consumables 2 slots
Currency / Valuables / Raw Materials 88 gp

Permanent Item Flexibility

The fifth character adds one permanent-item selection, which may be either level 2 or level 3. This gives the party five permanent-item selections in total. The distribution may be three level 3 items and two level 2 items, or two level 3 items and three level 2 items. Selecting a lower-level item does not generate additional currency or another item slot.

Permanent Item Menu

Choose common permanent items of the appropriate level. This menu includes equipment suitable for martial characters, spellcasters, alchemists, and characters with unusual class abilities. Specific items must match the level of the treasure slot being used.

Selection Item Level Uses
+1 Weapon Potency Rune 2 Weapon attack enhancement
Common Skill Item 2–3 Improves a skill or specialized activity
Common Worn Item 2–3 Character utility or passive magical benefit
Common Held Magic Item 2–3 Exploration, defense, or magical utility
Common Magical Tool 2–3 Crafting, investigation, or exploration
Common Spellcasting Item 2–3 Spellcasting assistance or additional options
Other Common Permanent Item 2–3 Any approved common item of the correct level

Permanent Item Limit

A permanent-item slot grants one permanent item of the specified level. Lower-level items may be selected with GM approval, but any unused value does not automatically become additional currency. Items above the slot's permitted level require separate GM approval and are not part of the normal selection allowance.

Consumable Menu

Consumables provide temporary magical, alchemical, or tactical advantages. The party may select common consumables appropriate to each available item-level slot. This includes healing supplies, alchemical bombs, potions, scrolls, talismans, ammunition, and other single-use equipment.

Selection Eligible Level Category
Elixir of Life (Minor) 1 Alchemical Healing
Alchemical Bomb 1–3 Alchemical Offense
Antidote / Antiplague 1–3 Alchemical Protection
Healing Potion (Minor) 1 Magical Healing
1st-Rank Spell Scroll 1 Magical Consumable
Common Potion 1–3 Magical Consumable
Common Talisman 1–3 Equipment Enhancement
Common Alchemical Elixir 1–3 Alchemical Utility
Common Magical Ammunition 1–3 Single-Use Ammunition
Other Common Consumable 1–3 Any approved common consumable

The level range above indicates possible item levels, not that every listed item has a version at every level. Each selection must use an actual published item of the appropriate level. A higher-level consumable slot may be spent on a lower-level consumable, but no change is given.

Consumable Limit

Each consumable slot purchases one consumable item of the permitted level. A stack, bundle, or collection of consumables counts as multiple items unless its published rules define it as a single item. Consumable slots cannot normally be converted into raw materials or currency.

Currency, Valuables, and Crafting Materials

The party also receives a separate treasure pool of 88 gp. This may be divided freely among coins, gemstones, jewelry, trade goods, and appropriate raw crafting materials. Materials are valued at their normal market price and remain available for future crafting projects. This portion of the treasure pool is particularly useful for characters who manufacture their own equipment or consumables.

Example Treasure Type
Gold, Silver, and Copper Coins Currency
Gemstones Valuables
Jewelry and Trade Goods Valuables
Alchemical Reagents Raw Crafting Materials
Cold Iron Stock Raw Crafting Materials
Silver Stock Raw Crafting Materials
Specialized Wood and Darkwood Raw Crafting Materials
Resins, Oils, Pigments, and Minerals Raw Crafting Materials

Example 88 gp Selection

Treasure Value
Alchemical Reagents 20 gp
Cold Iron Stock 15 gp
Silver Stock 10 gp
Specialized Wood or Resin 10 gp
Gemstones 18 gp
Coins 15 gp
Total 88 gp

Raw Materials and Consumables

Raw crafting materials do not use consumable-item slots. For example, 10 gp worth of alchemical reagents remains 10 gp from the currency and valuables pool, even if an alchemist later uses those materials to Craft several consumable items. The ability to transform those materials into finished equipment comes from the character's Crafting abilities and does not change the treasure category of the original reward.

Selection Rules

Treasure Menu Rules

  • Items must normally be common unless the GM specifically approves another rarity.
  • Every selected item must fit the level permitted by its treasure slot.
  • Permanent-item slots purchase permanent items.
  • Consumable slots purchase consumables.
  • Raw materials, coins, and valuables come from the separate 88 gp treasure pool.
  • Raw crafting materials do not consume permanent or consumable item slots.
  • Unused item slots do not automatically convert into their full market value in cash.
  • Items must satisfy their normal usage, activation, spellcasting, and crafting requirements.
  • The party may coordinate selections and distribute rewards among its members however it wishes.
  • This is the treasure allowance earned while advancing from level 2 to level 3. It is not an additional allowance awarded again upon reaching 3rd level.

Tracking the Party's Selections

Treasure Pool Used Available
Level 3 Permanent 0 2
Level 2 Permanent 0 2
Extra Permanent, Level 2 or 3 0 1
Level 3 Consumables 0 3
Level 2 Consumables 0 3
Level 1 Consumables 0 2
Currency / Valuables / Materials 0 gp 88 gp

Selection Reminder: This menu represents the party's total treasure allowance for level 2 adventuring. Any rewards already distributed for this advancement period should be accounted for before making new selections.

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Read-only syndicated snapshot · Player syndication · Syndicated Oct 8, 2026, 4:27 PM. Content updates when the author syndicates again in Adventure Maker.

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