Stat Block
Ulysses Character 1
Human Versatile Human Guard Exemplar
Perception +3
Languages Dwarven
Skills Acrobatics +1, Arcana +0, Athletics +7, Crafting +0, Deception +3, Diplomacy +6, Intimidation +6, Medicine +0, Nature +0, Occultism +0, Performance +6, Religion +3, Society +0, Stealth -1, Survival +0, Thievery +1, Warfare Lore +3
Str +4, Dex +1, Con +1, Int +0, Wis +0, Cha +3
Items Adventurer's Pack, Bastard Sword, Chain Mail, Fist, Sling, Steel Shield
AC 18; Fort. +6, Ref. +4, Will +5
HP 12 / 19
FLEET
(general feat)
You move more quickly on foot. Your Speed increases by 5 feet.
GENERAL TRAINING
(ancestry feat)
Your adaptability manifests in your mastery of a range of useful abilities. You gain a 1st-level general feat. You must meet the feat’s prerequisites, but if you select this feat during character creation, you can select the feat later in the process in order to determine which prerequisites you meet.
ENERGIZED SPARK
(ancestry feat)
The energy of your spirit manifests as crackling lightning, the chill of winter, or the power of an element. Choose one of the following traits: air (slashing), cold, earth (bludgeoning), electricity, fire, metal (slashing), poison, sonic, vitality, void, water (bludgeoning), or wood (piercing). You can choose for any spirit damage dealt by your exemplar abilities to instead gain the trait and deal the corresponding damage type.
THOUSAND-LEAGUE SANDALS
(class feat)
Usage worn shoes * * * Threadbare but trustworthy, your sandals have carried you this far, and they’ll carry you much further still.
Immanence Your sandals ease your travels on the path ahead, granting you a +10-foot status bonus to your Speed.
Transcendence—Marathon Dash ◆ (transcendence) Your feet carry you so quickly they leave a slipstream that speeds your allies on. You Stride. Each ally within 10 feet of you at the start of your movement can Stride as a reaction.
MIRRORED AEGIS
(class feat)
Usage any shield * * * This shield is polished so brightly it can reflect even spiritual and ethereal attacks.
Immanence (aura) The mirrored aegis emits an aura in a 15-foot emanation that protects you and all allies in the aura from harm, granting a +1 status bonus to AC. If the mirrored aegis houses your divine spark for 10 uninterrupted minutes, it is restored to full Hit Points.
Transcendence—Raise the Walls ◆ (force, transcendence) You Raise the mirrored aegis, which summons ethereal shields that surround you and one ally of your choice within 15 feet in a tortoise shield formation. You and the ally gain a +1 status bonus to AC, Reflex saves, and any save against a force, spirit, vitality, or void effect for 1 minute.
BARROW'S EDGE
(class feat)
Usage melee weapon that deals slashing or piercing damage * * * This blade subtly rattles in its scabbard, as if it wants to be unsheathed so it can consume violence.
Immanence The barrow’s edge deals 1 additional spirit damage per weapon damage die to a creature it Strikes. If the creature is below half its maximum Hit Points, the weapon deals 3 additional spirit damage per weapon damage dice instead. Barrow’s edge rattles more strongly when an enemy below half its maximum Hit Points is within the weapon’s reach to let you know a foe is verging closer to death.
Transcendence—Drink of my Foes ◆ (healing, transcendence, vitality)
Requirements Your last action was a successful Strike with the barrow’s edge;
Effect Your blade glows as it absorbs your foe’s vitality. You regain Hit Points equal to half the damage dealt.
INCREDIBLE INITIATIVE
(ancestry feat)
You react more quickly than others can. You gain a +2 circumstance bonus to initiative rolls.
VERSATILE HUMAN
Humanity's versatility and ambition have fueled its ascendance to be the most common ancestry in most nations throughout the world. Select a general feat of your choice for which you meet the prerequisites.