The Price of Prophecy (Production)
Pathfinder Second Edition

Player syndication

Snapshot · Nov 15, 2026, 12:55 PM

  • The Price of Prophecy (Production)
    • Module artifacts
      • folderHandouts
        • handoutThe Palakar Forest & The Town of Macridi
        • handoutTar Taargadth
        • handoutOath of Everlasting Friendship
        • handoutNew Macridi
        • handoutThe Blight of 4719
        • handoutNew Macridi — Magical Services
      • folderGuides
        • handoutLevel 1-2 Treasure Menu
        • handoutLevel 2–3 Treasure Menu
      • folderTreasures
        • itemBrassbound Hero’s Mark
        • itemAmberglass Reagent Case
        • itemLantern of Last Echoes
        • itemThuld’s Pattern Awl
      • folderItems
        • itemAlchemical Reagent Bundle
        • itemCedar Court Amber
      • folderImages
        • imageGolden Hand Seal
        • imageThe Quiet Current Seal
      • folderMaps
        • mapDruma WikiPath
        • mapOld Macridi
        • mapMacridi Area
        • mapKerse
        • mapNew Macridi
        • mapNew Macridi (blocks color)
        • mapPetitioner's Port
        • mapMudjaw Beach sketch
      • folderPages
        • pageThe Price of Prophecy - PC Guide
        • pagePlayer Reference - Lores
      • folderMonsters
        • monster blockBarrow Clay Sentinel
        • monster blockInfernal Rootling
        • monster blockInfernal Thornling
      • folderArticles
        • articleDesolation Blade Mounds
      • folderPDFs
        • pdfDruma_and_Northern_Shining_Kingdoms_Player_Reference
      • folderRecaps
        • narrativeStart to 10/28
    • Checklists
      • checklistKarland's Sawmill — Contract
      • checklistTakeaways from Karland's Sawmill
    • Shops
      • shopApothecary Alchemical Supplies
      • shopFanciful Inquiries — Shop Menu
      • shopTallow's Odds and Ends
    • Acts
      • actA1Investigating Reiver's Right
        • sceneS1Briefing at Karland's Sawmill
          • handoutInvestigate Reiver's Right
          • encounterE1Meeting Danum Karland
            • imageBlighted Log
            • checklistTakeaways from Karland's Sawmill
          • checklistKarland's Sawmill — Contract
        • sceneS2Around Town Macridi
          • mapOld Macridi (Unmarked)
          • encounterE1Karland's Sawmill
          • handoutOld Macridi — Spellcasting Services
          • encounterE2Fanciful Inquiries
            • shopFanciful Inquiries — Shop Menu
          • encounterE3The Gilded Ledger Tavern
            • handoutRecover the Boles
          • encounterE5Sanctitude Saunas
            • articleThe Empty Private Chamber
          • encounterE6The Iron-Root Apothecary
            • treasureIron-Root Apothecary — Alchemist Supplies
            • shopApothecary Alchemical Supplies
          • encounterE8The Veridical Scriptorium
            • handoutTakeaways from Veridical Scriptorium
            • imageGolden Hand Stamp
          • encounterE9The Watchmaker's Loft
            • treasureWatchmen's Loft List
        • sceneS3The Darkwood at Mudjaw Reach
          • encounterE1Getting the Darkwood
            • articleMudjaw Beach Field Reconnaissance
            • mapMudjaw Beach
        • sceneS4The North Road
          • mapNorth Road - Sketch
        • sceneS6Reiver's Right
          • encounterE4Foreman's Hall / Camp Hall
            • letterForeman Hendrick's Log Book
          • mapReiver's Right Sketch (Unmarked)
          • shopTallow's Odds and Ends
          • encounterE15Watchtower
            • letterFound Letter
          • subsceneSS1E18 - The Lower Works
            • encounterE1Concealed Entrance
              • treasureLower Works Shift Key
            • encounterE6Western Excavation
              • treasureMacridi Blade Survey Token
              • treasureThe Barrow Reliquary
            • encounterE8Workers' Quarters
              • treasureLower Works Crew Roster
              • treasureDerrin Hale Freight Chit
              • treasureWorkers' Lockbox
        • sceneS7Epilogue to Reiver's Right
          • treasureConsolidated Treasure Menu - Lv1 - 2
      • actA2Kerse
        • articleKerse Downtime — Level 2 to Level 3 (Act 2)
        • handoutDruma — Dwarven Rivercraft
      • actA8The Petitetioner's Port
        • sceneS1Alabastrine
          • mapAlabastrine Map
        • sceneS2Around Petitoner's Court
          • mapPetitioner's Port Act
    • Reference
      • imageShining Lands 1
      • imageShining Lands 2
      • imageDruma
      • imagemacridi-2
      • imagemacridi-1
      • imageDruma, Profit and Prophecy
      • imageBlighted Fey - 1
      • imageBlighted Fey - 2
      • imageForest Blight
      • imageBlight
    • Inbox
      • mailA Note from Iron-Root Apothecary
      • mailReiver’s Right — Halven Dorr Missing
      • mailMaps of New Macridi and Kerse compliments of Darno Karland
      • mailA Piece of Timber I Need Back
      • mailA Small Matter at Reiver's Right
      • mailRegarding the Blackjacket Scout
    • PCs
      • pcUlysses
        • pageStat Block
      • pcBashi Dai
      • pcSkye Flamebelch
        • pageStat Block

Alabastrine Map

Alabastrine Map
Alabastrine Location Directory
A Traveler's Guide to Druma's Unfinished City

Civic & Administrative Landmarks

Landmark Overview & Primary Function
Central Forum The city's principal public square, originally designed as the centerpiece of an ambitious new settlement. Broad paved avenues converge around formal gardens, fountains, and substantial civic buildings. The forum remains a gathering place for residents and visitors.
Auction Hall A municipal building associated with the periodic auction of administrative control over Alabastrine's districts. The surrounding offices accommodate registrars, commercial representatives, and the paperwork required to administer competing district leases.
River Gate A fortified passage connecting the eastern riverfront to the main bridge across the water. Gatekeepers supervise the movement of carts, travelers, and commercial freight entering or leaving the city by this crossing.

Residential & Historical Districts

District Overview & Character
North Ward One of Alabastrine's more established residential quarters, with orderly streets, enclosed gardens, and substantial stone buildings. Its comparatively complete construction contrasts with the city's abandoned expansion areas.
West Ward A mixed residential and artisan district characterized by modest townhouses, workshops, small courtyards, and local businesses. The neighborhood accommodates residents whose livelihoods depend on the city's everyday commercial activity.
East Ward A densely occupied neighborhood between the central civic district and the unfinished eastern expansion. Buildings range from simple residences to more substantial commercial properties, with narrow streets and small public courtyards.
Prophet's District A district whose name recalls the city's original purpose as a refuge for followers of Aroden after his death. Its planned religious buildings, pale stone architecture, and formal courtyards reflect the expectations of its founders, although the anticipated population never fully arrived.
The Unfinished Quarter An extensive eastern district where construction stopped before the original plans could be completed. Empty building plots, exposed foundations, partially assembled structures, and broad unused streets preserve the outline of a neighborhood that never fully developed.

Commercial & Waterfront Districts

Location Overview & Primary Services
Riverside Market A busy trading area adjoining the central waterfront. Merchants operate stalls and permanent shops selling provisions, household goods, imported merchandise, and locally produced wares. The nearby landing stages accommodate riverboats delivering passengers and cargo.
South Quay The city's principal freight-handling waterfront, with warehouses, stone quays, timber piers, and loading equipment. River barges and commercial vessels exchange goods here, supporting employment for dockworkers, warehouse staff, and freight carriers.

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Read-only syndicated snapshot · Player syndication · Syndicated Nov 15, 2026, 12:55 PM. Content updates when the author syndicates again in Adventure Maker.

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